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Demon in Development
Discussion on Demon in Development within the CO2 Private Server forum part of the Conquer Online 2 category.
01/24/2016, 02:59
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#16
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Quote:
Originally Posted by pro4never
Maybe I'm being dumb but I fail to see how this would be a better/faster option for creating a conquer 2.0 client compared to simply writing your own using modern technologies (or leveraging an engine such as unity)
Thanks to this source you have a solid reference on how TQ handles a lot of info... most client files are fully documented long ago so I would think re-creating every missing TQ feature using this source would be more cumbersome than simply writing those features in something that's going to be more maintainable/scaleable in the future.
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I agree... but my concerns for this haven't been answered either.
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01/24/2016, 05:20
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#17
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Quote:
Originally Posted by pro4never
Maybe I'm being dumb but I fail to see how this would be a better/faster option for creating a conquer 2.0 client compared to simply writing your own using modern technologies (or leveraging an engine such as unity)
Thanks to this source you have a solid reference on how TQ handles a lot of info... most client files are fully documented long ago so I would think re-creating every missing TQ feature using this source would be more cumbersome than simply writing those features in something that's going to be more maintainable/scaleable in the future.
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I can't write all features, but you'd better start working on Conquer 1.0 and then Conquer 2.0 . I have a engine special to work on the game, don't worry.
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01/24/2016, 08:04
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#18
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Quote:
Originally Posted by Hacker.
I can't write all features, but you'd better start working on Conquer 1.0 and then Conquer 2.0 . I have a engine special to work on the game, don't worry.
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I didn't understand this, but I know it doesn't nearly answer the questions we have.
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01/24/2016, 08:48
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#19
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Quote:
Originally Posted by Spirited
I didn't understand this, but I know it doesn't nearly answer the questions we have.
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I'm working on Conquer 1.0 and this is the best in the future to Conquer 2.0 ...
Do you have a question.
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01/24/2016, 09:43
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#20
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Quote:
Originally Posted by Hacker.
I'm working on Conquer 1.0 and this is the best in the future to Conquer 2.0 ...
Do you have a question.
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We both do.
"Maybe I'm being dumb but I fail to see how this would be a better/faster option for creating a conquer 2.0 client compared to simply writing your own using modern technologies (or leveraging an engine such as unity)
Thanks to this source you have a solid reference on how TQ handles a lot of info... most client files are fully documented long ago so I would think re-creating every missing TQ feature using this source would be more cumbersome than simply writing those features in something that's going to be more maintainable/scaleable in the future."
Maybe this is harsh, but this is a bad project idea. The project isn't easily maintainable, as Chris mentioned above. Do what you want, but we're both saying here that you're taking the long way around making your own client and server for it to just come out as poor quality.
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01/24/2016, 10:29
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#21
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Quote:
Originally Posted by Spirited
Maybe this is harsh, but this is a bad project idea. The project isn't easily maintainable, as Chris mentioned above. Do what you want, but we're both saying here that you're taking the long way around making your own client and server for it to just come out as poor quality.
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I have the code like
GraphicData
GameInput
GameRole
GameData
TqPackage
TqPackageWdf
RoleView
Role3D
Do you have a question.  ...
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01/24/2016, 18:45
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#22
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Quote:
Originally Posted by Hacker.
I have the code like
GraphicData
GameInput
GameRole
GameData
TqPackage
TqPackageWdf
RoleView
Role3D
Do you have a question.  ...
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Are you daft?
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01/24/2016, 21:40
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#23
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Quote:
Originally Posted by Spirited
Are you daft?
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Thank you  ...
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01/24/2016, 21:47
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#24
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Obviously, this "Hacker." guy paid someone else to get this project compiling, I'm thinking he's the kind of guy who needs other people to tie his shoes as well.
Now, I think we should all stop asking the poor soul any more questions, since it is clearly overloading his pea sized brain.
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01/24/2016, 22:10
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#25
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Quote:
Originally Posted by Best Coder 2014
Obviously, this "Hacker." guy paid someone else to get this project compiling, I'm thinking he's the kind of guy who needs other people to tie his shoes as well.
Now, I think we should all stop asking the poor soul any more questions, since it is clearly overloading his pea sized brain.
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Good
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01/24/2016, 22:21
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#26
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It's either a waste of time or a waste of money, but he's obviously not listening to us, so let him exhaust both.
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01/24/2016, 22:28
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#27
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Thank you, but the replies are not convincing, thanks pro4never reply the best.
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01/24/2016, 23:24
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#28
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Quote:
Originally Posted by Hacker.
Thank you, but the replies are not convincing, thanks pro4never reply the best.
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I was quoting pro4never. That was his reply also saying it was a bad idea. And this is a bad idea. What I'm adding to this is that you should stop. You could be putting far less effort into making a modern Conquer Online client. Working on this project is literally a waste of your time or money when that time or money could be put into making a client using modern engines. Stop working on this project. To work further on this project would be either poor software management or idiocy.
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01/24/2016, 23:52
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#29
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Quote:
Originally Posted by Spirited
I was quoting pro4never. That was his reply also saying it was a bad idea. And this is a bad idea. What I'm adding to this is that you should stop. You could be putting far less effort into making a modern Conquer Online client. Working on this project is literally a waste of your time or money when that time or money could be put into making a client using modern engines. Stop working on this project. To work further on this project would be either poor software management or idiocy.
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I realize a good what I'm doing, when the creation of client modern you have 5 years or more to finish ...
Edit:
don't have the money, but I have to develop If you want to do the work yourself.
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01/25/2016, 02:22
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#30
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I'm the only one here who doesn't understand half of what he is saying?
Anyway, its a bad idea and in all cases, I doubt it will go anywhere.
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