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[REQUEST]Job Changer NPC
Discussion on [REQUEST]Job Changer NPC within the CO2 Private Server forum part of the Conquer Online 2 category.
12/05/2009, 03:48
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#1
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[REQUEST]Job Changer NPC
title says it. and yea i made a thread like this before but i accidently said *** changer instead of job changer -.-
FOR SOURCE 5165
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12/05/2009, 04:06
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#2
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i dont think u should be makeing a server if u are asking how to make an easy npc like that and u dont even say what source your useing to add npcs it is different for every source
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12/05/2009, 04:39
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#3
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Quote:
Originally Posted by Zkiller110
i dont think u should be makeing a server if u are asking how to make an easy npc like that and u dont even say what source your useing to add npcs it is different for every source
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My bad, 5165.
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12/05/2009, 04:41
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#4
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i can litterly code this with my eyes close and 1 hand if u SERIUSLY CANT EVEN DO THIS you are in no way learning how to code, i dont even think anyone might even help u. and u know you ddint MISTAKE PUT *** CHANGE u need that to and this also so dont act stupid
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12/05/2009, 05:18
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#5
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alright i tried guys and i succeeded partially, i can only make it right now to change to 1 class, how do i make it choices? below only makes u fire tao for example..
Code:
case 300002:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Would you like to be a Fire Taoist?"));
GC.AddSend(Packets.NPCLink("Sure!", 1));
GC.AddSend(Packets.NPCLink("No thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
GC.MyChar.Job = 145;
}
break;
}
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12/05/2009, 05:32
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#6
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Join Date: Nov 2009
Posts: 256
Received Thanks: 63
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alright i'm trying to make the npc myself but give me a hand, so look at the code below, how do i make the choices functional? cuz when u click the npc and any class it doesn't do anything, so how do i make each functional so if i click ninja it changes my job to ninja?
Code:
GC.AddSend(Packets.NPCSay("Alright choose the job."));
GC.AddSend(Packets.NPCLink("Trojan", 3));
GC.AddSend(Packets.NPCLink("Warrior", 4));
GC.AddSend(Packets.NPCLink("Archer", 5));
GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
GC.AddSend(Packets.NPCLink("FireTaoist", 7));
GC.AddSend(Packets.NPCLink("Ninja", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
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12/05/2009, 06:23
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#7
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Join Date: Nov 2009
Posts: 256
Received Thanks: 63
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What's wrong with this code?
Code:
#region
case 300002:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Would you like to change your job?"));
GC.AddSend(Packets.NPCLink("Sure!", 1));
GC.AddSend(Packets.NPCLink("No thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
GC.AddSend(Packets.NPCSay("Alright choose the job."));
GC.AddSend(Packets.NPCLink("Trojan", 3));
GC.AddSend(Packets.NPCLink("Warrior", 4));
GC.AddSend(Packets.NPCLink("Archer", 5));
GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
GC.AddSend(Packets.NPCLink("FireTaoist", 7));
GC.AddSend(Packets.NPCLink("Ninja", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 3)
{
GC.MyChar.Job = 15;
}
else if (Control == 4)
{
GC.MyChar.Job = 25;
}
else if (Control == 5)
{
GC.MyChar.Job = 45;
}
else if (Control == 6)
{
GC.MyChar.Job = 135;
}
else if (Control == 7)
{
GC.MyChar.Job = 145;
}
else if (Control == 8)
{
GC.MyChar.Job = 55;
}
}
break;
}
#endregion
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12/05/2009, 06:31
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#8
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Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
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#Request close
I fixed his problem.
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12/05/2009, 08:45
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#9
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elite*gold: 106
Join Date: Oct 2006
Posts: 6,047
Received Thanks: 1,165
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#Closed
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