|
You last visited: Today at 23:20
Advertisement
[Request]Item Lock for LOTF
Discussion on [Request]Item Lock for LOTF within the CO2 Private Server forum part of the Conquer Online 2 category.
11/21/2009, 18:53
|
#1
|
elite*gold: 0
Join Date: Nov 2009
Posts: 12
Received Thanks: 0
|
[Request]Item Lock for LOTF
Hey everyone, I was just wondering if anyone knew how to get Item Lock in a lotf source and if they could write up a guide. Would get a lot of thanks
Edit: Is it even possible to put item lock in a lotf source? Oo
P.S Don't bother telling me to convert it from CoEmu because i don't know how and I would never be able to find all the codes =P
|
|
|
11/22/2009, 00:32
|
#2
|
elite*gold: 0
Join Date: Apr 2009
Posts: 773
Received Thanks: 441
|
you can make a lock system but i don't think you can show it at the weapons... will need to many client side edits....
you can make one by npc for example...
|
|
|
11/22/2009, 01:20
|
#3
|
elite*gold: 0
Join Date: Nov 2009
Posts: 149
Received Thanks: 22
|
Is not possible to add LOCK to LOTF, only if you are really really really good coder.
You would need to make alotf of client side things, edit packets and much more.
|
|
|
11/22/2009, 02:08
|
#4
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,377
|
@ DA it's not impossible. Just wouldn't show client side... For FULL item lock it would require alot of work... you could always just make an npc (lol.. yay for adding 'features' to lotf through npcs) to lock an equiped item. Then just add a check when dropping/trading/selling items to see if it is locked (in item database) and if so print back to the client that it's locked and can't be sold.
very rough system but it would work.
If the original client does not contain the feature, as a rule of thumb you will not be able to add it. Doesn't mean you can't do cheap workaround's to get the same effect though.
|
|
|
11/22/2009, 02:15
|
#5
|
elite*gold: 0
Join Date: Nov 2009
Posts: 149
Received Thanks: 22
|
Quote:
Originally Posted by pro4never
@ DA it's not impossible. Just wouldn't show client side... For FULL item lock it would require alot of work... you could always just make an npc (lol.. yay for adding 'features' to lotf through npcs) to lock an equiped item. Then just add a check when dropping/trading/selling items to see if it is locked (in item database) and if so print back to the client that it's locked and can't be sold.
very rough system but it would work.
If the original client does not contain the feature, as a rule of thumb you will not be able to add it. Doesn't mean you can't do cheap workaround's to get the same effect though.
|
Tottally right
He need a higher patch with it added XD
|
|
|
11/22/2009, 06:09
|
#6
|
elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
|
This isn't an actual code just an idea.
I'm never gonna give a full code.
Well here it goes.
You add a new row to the items table.
Let it be Lock let's say.
Go to your client and make a definition for Lock and another thing called ItemChoice which is the item you choose to lock.
Then make an NPC say something like, "For 100 Cps I can lock your item."
Then make a check for the cps and the the item lock status.
Then once you give the NPC the cash make something like ItemChoice Lock == 1 which will be the status of it being locked.
Idk that's just a quick thought.
Gotta put more effort into it.
|
|
|
11/22/2009, 06:20
|
#7
|
elite*gold: 0
Join Date: Nov 2009
Posts: 149
Received Thanks: 22
|
could be cool
|
|
|
11/23/2009, 18:06
|
#8
|
elite*gold: 0
Join Date: Aug 2009
Posts: 930
Received Thanks: 448
|
itemlock was a major defect in TQ's mind. poor choice, ruined the REAL pk system.
|
|
|
11/26/2009, 22:11
|
#9
|
elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
|
Quote:
Originally Posted by Prot0type
itemlock was a major defect in TQ's mind. poor choice, ruined the REAL pk system.
|
Lol truer words have never been spoken nabz.
|
|
|
02/16/2010, 10:24
|
#10
|
elite*gold: 0
Join Date: Sep 2009
Posts: 321
Received Thanks: 60
|
i thought so too , it was to support db buyers coz they cried when they died thinking they where above Pking rules XD
|
|
|
03/01/2010, 17:04
|
#11
|
elite*gold: 0
Join Date: Jul 2009
Posts: 14
Received Thanks: 1
|
Jay here, just noticed I forgot to thank arco for his help back then o.o sorry bud thanks!
I went by what you said and it was a success. I should have released the finished code when I had the chance, got a new comp lols
|
|
|
03/01/2010, 18:49
|
#12
|
elite*gold: 0
Join Date: Sep 2009
Posts: 321
Received Thanks: 60
|
idk what lotf is but itemlock works fine with 5165 and 5095 XD if thats what ur tlking about lool
|
|
|
03/01/2010, 21:32
|
#13
|
elite*gold: 0
Join Date: Jan 2009
Posts: 1,922
Received Thanks: 491
|
5165 is LOTF and also 5017
|
|
|
03/02/2010, 02:16
|
#14
|
elite*gold: 0
Join Date: Dec 2009
Posts: 52
Received Thanks: 1
|
Oh **** I didn't know 5165 was LOTF!! wtf?!
|
|
|
03/02/2010, 03:56
|
#15
|
elite*gold: 0
Join Date: Jan 2009
Posts: 1,922
Received Thanks: 491
|
if it has bugs... its LOTF .. .?
|
|
|
Similar Threads
|
5165 Item lock, and item redeem.
02/09/2010 - CO2 Private Server - 4 Replies
Anyone knows how to make the item lock and redeem items npc in 5165?
Im not too good at that stuff, and it'll be great if someone could help me. :handsdown:
|
item lock
12/09/2009 - CO2 Private Server - 9 Replies
anyoen know where item lock it located? i wanna remove it fully from my source. i have tried searching itemlock, lockitem and lock and removed all that looked to be itemlock. Thanks to all help :)
|
[Help] Item Lock
07/21/2009 - CO2 Private Server - 1 Replies
How can i do item lock in LOTF?
|
Item Lock
08/05/2008 - Conquer Online 2 - 4 Replies
Is there any way around item lock so you can trade a locked item to whoever? Maybe through editting some files or something? Thanks.
|
All times are GMT +2. The time now is 23:20.
|
|