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[Putting a team together]5095
Discussion on [Putting a team together]5095 within the CO2 Private Server forum part of the Conquer Online 2 category.
10/23/2009, 06:04
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#1
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[Putting a team together]5095
Pretty much Everything works in the source, Im just having a few problems in the Vending.. it works.. but when I buy something from another play..and relog.. the item is gone... and im having a Source lag... and a few things.. But im putting a team together to clear this source.. And Looking for a few people to join my crew.. And ones the source becomes LIVE.. I will be setting up a payment system for my crew that stuck with me in the process of clearing the source.. I will not be scammed of my source.. Don't even try... this source is very good.. All people in my Crew get a [GH] Account... PM me for my MSN... and we can talk more...
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10/23/2009, 17:16
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#2
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What is a [GH] account?
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10/23/2009, 17:19
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#3
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It means gooey herpes.
So i guess everyone gets gooey herpes.
I'm in.
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10/23/2009, 17:22
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#4
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Lol, no its Game Helper... Similair to GM or PM or PH... its Just my definition... Its a staff member in the game... giving u Command Powers...
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10/23/2009, 17:27
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#5
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Lol.
You should use [SH]
As in server helper.
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10/23/2009, 17:30
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#6
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And you think you will succeed why?
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10/23/2009, 17:56
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#7
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LOL, StarCurse, did you really think that was funny, omg.
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10/24/2009, 02:11
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#8
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Quote:
Originally Posted by ImmortalYashi
And you think you will succeed why?
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Your not in any position to say this.
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10/24/2009, 02:33
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#9
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Quote:
Originally Posted by _Tequila_
Your not in any position to say this.
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And you do? i just asked for his opinion so stfu.
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10/24/2009, 02:35
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#10
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who the hell is tequila to be harassing anyone?
whether you're a so called genius at coding or w/e, you have no say in it either, immortal is just as good a coder as you seem to be, i've seen multiple threads with his "pro" releases, and yours? that's what i thought.
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10/24/2009, 02:38
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#11
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Quote:
Originally Posted by Prot0type
who the hell is tequila to be harassing anyone?
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An actual intelligent person who dared step foot in the Conquer PServer scene. That's who.
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10/24/2009, 02:39
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#12
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Quote:
Originally Posted by ImmortalYashi
And you do? i just asked for his opinion so stfu.
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Unlike you, I have both experience in administration and programming. I reversed the encryption on my own, according to tao4229, there's hardly any people left in this section capable of doing that on their own
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace ClassicConquerProxy
{
public unsafe class TQCryptographer
{
private static void CreateKeys(ref byte[] Key1, ref byte[] Key2, byte Key1Initial, byte Key2Initial)
{
// Disassembled from Conquer.exe at function:
// 0045CA84 /$ 53 PUSH EBX
#region Raw (high-level asm) Key1 Generation
/*
byte[] buffer = new byte[256];
int edx = 0x9d;
int eax;
int ecx;
for (int i = 0; i < 256; i++)
{
buffer[i] = (byte)edx;
ecx = edx; // mov cl,dl
eax = edx;
eax = (eax * 0xfa); // imul eax,eax,0fa
edx = eax % 0x100; // remainer from IDIV below
eax /= 0x100; // IDIV ebx(0x100 const)
eax = edx; // mov eax,edx => eax becomes the remainer from 0x9d/0x100
eax += 0x0f; // add eax,0f
eax = (eax * buffer[i]); // imul eax,ecx => ecx is the last byte we moved into buffer
eax += 0x13; // add eax,013
edx = eax % 0x100; // remainder from IDIV below
eax = eax / 0x100; // IDIV ebx(0x100 const)
}
*/
#endregion
#region Raw (high-level asm) Key2 Generation
/*
byte[] buffer = new byte[256];
int edx = 0x62;
for (int i = 0 ; i < 256; i++)
{
int ecx = 0x5c;
int eax = (edx * 0x5c);
ecx += 0x1d;
ecx -= (byte)eax;
eax = ((eax >> 8) << 8) | (byte)ecx;
eax *= edx;
eax += 0x6d;
buffer[i] = (byte)edx;
edx = eax;
}
*/
#endregion
int TempVar;
for (int i = 0; i < Key1.Length; i++)
{
Key1[i] = Key1Initial;
TempVar = ((((Key1Initial * 0xfa) % 0x100) + 0x0f) * Key1Initial) + 0x13;
Key1Initial = (byte)(TempVar % 0x100);
}
for (int i = 0; i < Key2.Length; i++)
{
Key2[i] = Key2Initial;
TempVar = (Key2Initial * 0x5c);
TempVar = ((TempVar >> 8) << 8) | ((0x5C + 0x1D) - (byte)TempVar);
Key2Initial = (byte)((TempVar * Key2Initial) + 0x6D);
}
}
#region Native structures for TQCryptographer
/*
typedef struct {
DWORD unknown; // dword ptr[offset]
int counter1; // dword ptr[offset+0x4]
int counter2; // dword ptr[offset+0x8]
char key1[256]; // dword ptr[offset+offset2+0x8]
char key2[256]; // dword ptr[offset+offset2+0x108]
} TQCRYPTO_KEY;
typedef struct {
union
{
struct {
BYTE Counter1;
BYTE Counter2;
} Counter;
WORD Position;
}
} TQCRYPTO_COUNTER;
*/
#endregion
[StructLayout(LayoutKind.Explicit)]
struct TQCounter
{
[FieldOffset(0)]
public byte Counter1;
[FieldOffset(1)]
public byte Counter2;
[FieldOffset(0)]
public ushort Position;
}
private TQCounter InCounter;
private TQCounter OutCounter;
private byte[] Key1;
private byte[] Key2;
public TQCryptographer()
{
InCounter = new TQCounter();
OutCounter = new TQCounter();
Key1 = new byte[256];
Key2 = new byte[256];
CreateKeys(ref Key1, ref Key2, 0x9d, 0x62);
}
public void Encrypt(byte* Packet, byte* Output, int Length)
{
// Reversed from:
// 0045CAE6 /$ 55 PUSH EBP
for (int i = 0; i < Length; i++)
{
//0045CB0D |. 8A4408 08 |MOV AL,BYTE PTR DS:[EAX+ECX+8]
//0045CB11 |. 3006 |XOR BYTE PTR DS:[ESI],AL
Output[i] = Packet[i];
Output[i] = (byte)(Output[i] ^ Key1[InCounter.Counter1]);
//0045CB18 |. 8A9C0B 0801000>|MOV BL,BYTE PTR DS:[EBX+ECX+108]
//0045CB1F |. 32D8 |XOR BL,AL
Output[i] = (byte)(Output[i] ^ Key2[InCounter.Counter2]);
//0045CB38 |> 8A06 |MOV AL,BYTE PTR DS:[ESI]
//0045CB3A |. 8AD8 |MOV BL,AL
//0045CB3C |. 80E3 0F |AND BL,0F
//0045CB3F |. C0E3 04 |SHL BL,4
//0045CB42 |. C0E8 04 |SHR AL,4
//0045CB45 |. 02D8 |ADD BL,AL
Output[i] = (byte)((Output[i] << 4) | (Output[i] >> 4));
//0045CB47 |. 80F3 AB |XOR BL,0AB
Output[i] = (byte)(Output[i] ^ 0xAB);
InCounter.Position++;
}
}
public void Decrypt(byte* Packet, byte* Output, int Length)
{
// Inversed ClientEncrypt()
for (int i = 0; i < Length; i++)
{
Output[i] = Packet[i];
Output[i] = (byte)(Output[i] ^ 0xAB);
Output[i] = (byte)((Output[i] << 4) | (Output[i] >> 4));
Output[i] = (byte)(Output[i] ^ Key2[OutCounter.Counter2]);
Output[i] = (byte)(Output[i] ^ Key1[OutCounter.Counter1]);
OutCounter.Position++;
}
}
}
}
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10/24/2009, 02:40
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#13
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elite*gold: 0
Join Date: May 2006
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Quote:
Originally Posted by LetterX
An actual intelligent person who dared step foot in the Conquer PServer scene. That's who.
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scene
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10/24/2009, 02:42
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#14
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Posts: 930
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i might have mistaken where i threw my words.
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10/24/2009, 07:28
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#15
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