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[Putting a team together]5095

Discussion on [Putting a team together]5095 within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Putting a team together]5095

Pretty much Everything works in the source, Im just having a few problems in the Vending.. it works.. but when I buy something from another play..and relog.. the item is gone... and im having a Source lag... and a few things.. But im putting a team together to clear this source.. And Looking for a few people to join my crew.. And ones the source becomes LIVE.. I will be setting up a payment system for my crew that stuck with me in the process of clearing the source.. I will not be scammed of my source.. Don't even try... this source is very good.. All people in my Crew get a [GH] Account... PM me for my MSN... and we can talk more...
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Old 10/23/2009, 17:16   #2
 
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What is a [GH] account?
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Old 10/23/2009, 17:19   #3
 
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It means gooey herpes.
So i guess everyone gets gooey herpes.
I'm in.
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Old 10/23/2009, 17:22   #4
 
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Lol, no its Game Helper... Similair to GM or PM or PH... its Just my definition... Its a staff member in the game... giving u Command Powers...
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Old 10/23/2009, 17:27   #5
 
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Lol.
You should use [SH]
As in server helper.
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Old 10/23/2009, 17:30   #6
 
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And you think you will succeed why?
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Old 10/23/2009, 17:56   #7
 
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LOL, StarCurse, did you really think that was funny, omg.
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Old 10/24/2009, 02:11   #8
 
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Quote:
Originally Posted by ImmortalYashi View Post
And you think you will succeed why?
Your not in any position to say this.
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Old 10/24/2009, 02:33   #9
 
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Quote:
Originally Posted by _Tequila_ View Post
Your not in any position to say this.
And you do? i just asked for his opinion so stfu.
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Old 10/24/2009, 02:35   #10
 
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who the hell is tequila to be harassing anyone?

whether you're a so called genius at coding or w/e, you have no say in it either, immortal is just as good a coder as you seem to be, i've seen multiple threads with his "pro" releases, and yours? that's what i thought.
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Old 10/24/2009, 02:38   #11
 
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Quote:
Originally Posted by Prot0type View Post
who the hell is tequila to be harassing anyone?
An actual intelligent person who dared step foot in the Conquer PServer scene. That's who.
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Old 10/24/2009, 02:39   #12
 
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Quote:
Originally Posted by ImmortalYashi View Post
And you do? i just asked for his opinion so stfu.
Unlike you, I have both experience in administration and programming. I reversed the encryption on my own, according to tao4229, there's hardly any people left in this section capable of doing that on their own

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;

namespace ClassicConquerProxy
{
    public unsafe class TQCryptographer
    {
        private static void CreateKeys(ref byte[] Key1, ref byte[] Key2, byte Key1Initial, byte Key2Initial)
        {
            // Disassembled from Conquer.exe at function:
            // 0045CA84  /$ 53             PUSH EBX
            #region Raw (high-level asm) Key1 Generation
            /*
            byte[] buffer = new byte[256];
            int edx = 0x9d;
            int eax;
            int ecx;
            for (int i = 0; i < 256; i++)
            {
                buffer[i] = (byte)edx;
                ecx = edx; // mov cl,dl
                eax = edx;
                eax = (eax * 0xfa); // imul eax,eax,0fa
                edx = eax % 0x100; // remainer from IDIV below
                eax /= 0x100; // IDIV ebx(0x100 const)
                eax = edx; // mov eax,edx => eax becomes the remainer from 0x9d/0x100
                eax += 0x0f; // add eax,0f
                eax = (eax * buffer[i]); // imul eax,ecx => ecx is the last byte we moved into buffer
                eax += 0x13; // add eax,013
                edx = eax % 0x100; // remainder from IDIV below
                eax = eax / 0x100; // IDIV ebx(0x100 const)
            }
            */
            #endregion
            #region Raw (high-level asm) Key2 Generation
            /*
            byte[] buffer = new byte[256];
            int edx = 0x62;
            for (int i = 0 ; i < 256; i++)
            {
                int ecx = 0x5c;
                int eax = (edx * 0x5c);
                ecx += 0x1d;
                ecx -= (byte)eax;
                eax = ((eax >> 8) << 8) | (byte)ecx;
                eax *= edx;
                eax += 0x6d;
                buffer[i] = (byte)edx;
                edx = eax;
            }
            */
            #endregion
            int TempVar;
            for (int i = 0; i < Key1.Length; i++)
            {
                Key1[i] = Key1Initial;
                TempVar = ((((Key1Initial * 0xfa) % 0x100) + 0x0f) * Key1Initial) + 0x13;
                Key1Initial = (byte)(TempVar % 0x100);
            }
            for (int i = 0; i < Key2.Length; i++)
            {
                Key2[i] = Key2Initial;
                TempVar = (Key2Initial * 0x5c);
                TempVar = ((TempVar >> 8) << 8) | ((0x5C + 0x1D) - (byte)TempVar);
                Key2Initial = (byte)((TempVar * Key2Initial) + 0x6D);
            }
        }

        #region Native structures for TQCryptographer
        /*
            typedef struct {
                DWORD unknown; // dword ptr[offset]
	            int counter1; // dword ptr[offset+0x4]
	            int counter2; // dword ptr[offset+0x8]
	            char key1[256]; // dword ptr[offset+offset2+0x8]
	            char key2[256]; // dword ptr[offset+offset2+0x108]
            } TQCRYPTO_KEY;
            typedef struct {
            	union 
            	{
            		struct {
            			BYTE Counter1;
            			BYTE Counter2;
            		} Counter;
            		WORD Position;
            	}
            } TQCRYPTO_COUNTER;
        */
        #endregion

        [StructLayout(LayoutKind.Explicit)]
        struct TQCounter
        {
            [FieldOffset(0)]
            public byte Counter1;
            [FieldOffset(1)]
            public byte Counter2;
            [FieldOffset(0)]
            public ushort Position;
        }

        private TQCounter InCounter;
        private TQCounter OutCounter;
        private byte[] Key1;
        private byte[] Key2;
        public TQCryptographer()
        {
            InCounter = new TQCounter();
            OutCounter = new TQCounter();
            Key1 = new byte[256];
            Key2 = new byte[256];
            CreateKeys(ref Key1, ref Key2, 0x9d, 0x62);
        }

        public void Encrypt(byte* Packet, byte* Output, int Length)
        {
            // Reversed from:
            // 0045CAE6  /$ 55             PUSH EBP
            for (int i = 0; i < Length; i++)
            {
                //0045CB0D  |. 8A4408 08      |MOV AL,BYTE PTR DS:[EAX+ECX+8]
                //0045CB11  |. 3006           |XOR BYTE PTR DS:[ESI],AL
                Output[i] = Packet[i];
                Output[i] = (byte)(Output[i] ^ Key1[InCounter.Counter1]);
                //0045CB18  |. 8A9C0B 0801000>|MOV BL,BYTE PTR DS:[EBX+ECX+108]
                //0045CB1F  |. 32D8           |XOR BL,AL
                Output[i] = (byte)(Output[i] ^ Key2[InCounter.Counter2]);
                //0045CB38  |> 8A06           |MOV AL,BYTE PTR DS:[ESI]
                //0045CB3A  |. 8AD8           |MOV BL,AL
                //0045CB3C  |. 80E3 0F        |AND BL,0F
                //0045CB3F  |. C0E3 04        |SHL BL,4
                //0045CB42  |. C0E8 04        |SHR AL,4
                //0045CB45  |. 02D8           |ADD BL,AL
                Output[i] = (byte)((Output[i] << 4) | (Output[i] >> 4));
                //0045CB47  |. 80F3 AB        |XOR BL,0AB
                Output[i] = (byte)(Output[i] ^ 0xAB);
                InCounter.Position++;
            }
        }
        public void Decrypt(byte* Packet, byte* Output, int Length)
        {
            // Inversed ClientEncrypt()
            for (int i = 0; i < Length; i++)
            {
                Output[i] = Packet[i];
                Output[i] = (byte)(Output[i] ^ 0xAB);
                Output[i] = (byte)((Output[i] << 4) | (Output[i] >> 4));
                Output[i] = (byte)(Output[i] ^ Key2[OutCounter.Counter2]);
                Output[i] = (byte)(Output[i] ^ Key1[OutCounter.Counter1]);
                OutCounter.Position++;
            }
        }
    }
}
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Old 10/24/2009, 02:40   #13
 
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Quote:
Originally Posted by LetterX View Post
An actual intelligent person who dared step foot in the Conquer PServer scene. That's who.
scene
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Old 10/24/2009, 02:42   #14
 
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i might have mistaken where i threw my words.
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Old 10/24/2009, 07:28   #15
 
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