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Login freeze for people
Discussion on Login freeze for people within the CO2 Private Server forum part of the Conquer Online 2 category.
10/21/2009, 01:16
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#31
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Your wrong....you need the packets to update or to even play the music, set up the effects RIGHT, you dont know how to add special attributes to a weapon if it isnt in the cq_itemtype....
So dont give me this ****, you know you're wrong...if you aren't...PROVE IT! tell me you see a server running binaries that has something completely custom....NO not a new map because thats already in the client you just need cq_map.....NOT +13-+16 items because that is mainly clientside in itemadd.ini and cq_itemaddition
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10/21/2009, 01:18
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#32
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Quote:
Originally Posted by raidenx123
Your wrong....you need the packets to update or to even play the music, set up the effects RIGHT, you dont know how to add special attributes to a weapon if it isnt in the cq_itemtype....
So dont give me this ****, you know you're wrong...if you aren't...PROVE IT! tell me you see a server running binaries that has something completely custom....NO not a new map because thats already in the client you just need cq_map.....NOT +13-+16 items because that is mainly clientside in itemadd.ini and cq_itemaddition
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He's like someone religious: You prove them wrong, you box them in a corner, they can't go anywhere with their argument, but they go on to say "I'm right, your wrong" providing no proof to backup their statement. He just won't give up. You can't expect someone who never deals with packets (afaik when using the binaries you never need to deal wth them) to even understand what they're used for, and how they work.
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10/21/2009, 01:19
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#33
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Ok, let's settle it this way.
Any good coder will eventually leave behind an exploit.
Big or small, doesn't matter. With the source (providing they realize it's there, and how to fix it) they can easily patch it and move on.
So let's say I have a teleport hack for LOTF servers, and a teleport hack for TQ binary servers. Both exploit the same internal programming allowing me to update my location to wherever I please.
Which is easier to patch?
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10/21/2009, 01:26
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#34
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LOTF, yay i win!
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10/21/2009, 01:55
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#35
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Quote:
Originally Posted by _tao4229_
Ok, let's settle it this way.
Any good coder will eventually leave behind an exploit.
Big or small, doesn't matter. With the source (providing they realize it's there, and how to fix it) they can easily patch it and move on.
So let's say I have a teleport hack for LOTF servers, and a teleport hack for TQ binary servers. Both exploit the same internal programming allowing me to update my location to wherever I please.
Which is easier to patch?
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Ahh i see now so you get that loft is easier to work with nice Thx for that
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10/21/2009, 01:58
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#36
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Quote:
Originally Posted by _Tequila_
He's like someone religious: You prove them wrong, you box them in a corner, they can't go anywhere with their argument, but they go on to say "I'm right, your wrong" providing no proof to backup their statement. He just won't give up. You can't expect someone who never deals with packets (afaik when using the binaries you never need to deal wth them) to even understand what they're used for, and how they work.
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Your pointless can you even use MYSQL or you getting your info of 4botters
either way anything can be done to either source and none of it was made from scratch so pointblank "retarded" End of Story no wins we flooded this topic with a fight because were either childish or just stupid
Text Fights pwn btw we both end up banned we will both feel super smart
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10/21/2009, 02:01
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#37
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Quote:
Originally Posted by PropItem
Your pointless can you even use MYSQL or you getting your info of 4botters
either way anything can be done to either source and none of it was made from scratch so pointblank "retarded" End of Story no wins we flooded this topic with a fight because were either childish or just stupid
Text Fights pwn btw we both end up banned we will both feel super smart
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Yeah it wasn't made from scratch, it just magically popped into existence.
Facepalm 2.0?
Nobody wins? What're you talking about I proved you everyone your a idiot who understands nothing about programming, programmatical terms, and so on.
But I agree, nobody wins,
I can't win an argument with someone who doesn't understand what they're arguing.
(You.ignorance)++
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10/21/2009, 02:03
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#38
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We both feel super smart but only one of us is smart...and by the looks of it you arent...
And just letting you know binaries has a limit since it is a compiled source code not the full source in C++ that can have anything done to it. LOTF, CoEmu, Qonquers source, CONQUERS SOURCE *not binarys, are all from scratch
Please go out, get brain, and please....find out what binaries are...
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10/21/2009, 03:52
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#39
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Quote:
Originally Posted by raidenx123
We both feel super smart but only one of us is smart...and by the looks of it you arent...
And just letting you know binaries has a limit since it is a compiled source code not the full source in C++ that can have anything done to it. LOTF, CoEmu, Qonquers source, CONQUERS SOURCE *not binarys, are all from scratch
Please go out, get brain, and please....find out what binaries are...
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and your a flaming tard because everything keeps on going and dont have a limit Quote anything you put in folder can be added onto the game so keep your loft thoughts and binary thoughts apart "note" noobs use loft from day1 your just mad because you cant understand binary lol
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10/21/2009, 03:53
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#40
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there is nothing to understand besides a study of quiries, show me some **** you've done with binarys and then you'll have some say. And in my opinion, you just dont understand any programming language so thats why you use binarys which are almost bugless, everything added for you, and the most laziest thing to do!
Your the only one that thinks this way within the whole CO2 section....go back to 4botters!!!
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10/21/2009, 03:55
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#41
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Quote:
Originally Posted by _Tequila_
Yeah it wasn't made from scratch, it just magically popped into existence.
Facepalm 2.0?
Nobody wins? What're you talking about I proved you everyone your a idiot who understands nothing about programming, programmatical terms, and so on.
But I agree, nobody wins,
I can't win an argument with someone who doesn't understand what they're arguing.
(You.ignorance)++
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I know more in every lang than you'll ever understand about anything to do with computing so if your going to say who knows more than what i have 10 books on MYSQL and such and loft and coemu is build in MYSQL lang File lines are based in PHP&MYSQL besides i have nothing to talk to you about you use loft i cant say much only that your mad because binary is just to complex for you
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10/21/2009, 03:57
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#42
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Quote:
Originally Posted by raidenx123
there is nothing to understand besides a study of quiries, show me some shit you've done with binarys and then you'll have some say. And in my opinion, you just dont understand any programming language so thats why you use binarys which are almost bugless, everything added for you, and the most laziest thing to do!
Your the only one that thinks this way within the whole CO2 section....go back to 4botters!!!
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Not finished yet but heres some work for you to rip noob
Code:
INSERT INTO cq_action VALUES ('11111111111', '11111111112'', '0000', '0101', '0', 'Hello,~What~do~you~want~to~buy?');
#Stigma
INSERT INTO cq_action VALUES ('11111111112', '11111111113', '0000', '0102', '0', 'Stigma~1200Cps. 21111111111');
INSERT INTO cq_action VALUES ('21111111111', '31111111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('31111111111', '41111111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('41111111111', '0000', '0000', '1020', '0', 'learn 1095 4');
#Tornado
INSERT INTO cq_action VALUES ('11111111113', '11111111114', '0000', '0102', '0', 'Tornado~1200Cps. 51111111111');
INSERT INTO cq_action VALUES ('51111111111', '61111111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('61111111111', '71111111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('71111111111', '0000', '0000', '1020', '0', 'learn 1002 3');
#MagicShield
INSERT INTO cq_action VALUES ('11111111114', '11111111115', '0000', '0102', '0', 'MagicShield~1200Cps. 12111111111');
INSERT INTO cq_action VALUES ('12111111111', '13111111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('13111111111', '14111111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('14111111111', '0000', '0000', '1020', '0', 'learn 1090 0');
#Invisibility
INSERT INTO cq_action VALUES ('11111111115', '11111111116', '0000', '0102', '0', 'Invisibility~1200Cps. 15111111111');
INSERT INTO cq_action VALUES ('15111111111', '16111111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('16111111111', '17111111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('17111111111', '0000', '0000', '1020', '0', 'learn 1075 0');
#FastBlade
INSERT INTO cq_action VALUES ('11111111116', '11111111117', '0000', '0102', '0', 'FastBlade~1200Cps. 11211111111');
INSERT INTO cq_action VALUES ('11211111111', '11311111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11311111111', '11411111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11411111111', '0000', '0000', '1020', '0', 'learn 1045 4');
#FireCircle
INSERT INTO cq_action VALUES ('11111111117', '11111111118', '0000', '0102', '0', 'FireCircle~1200Cps. 11511111111');
INSERT INTO cq_action VALUES ('11511111111', '11611111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11611111111', '11711111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11711111111', '0000', '0000', '1020', '0', 'learn 1120 3');
#Header
INSERT INTO cq_action VALUES ('11111111119', '11111111191', '0000', '0101', '0', 'Oh So Many Choice\'s.');
#Next-Page
INSERT INTO cq_action VALUES ('11111111118', '0000', '0000', '0102', '0', 'Next~pag. 11111111119');
#HealingRain
INSERT INTO cq_action VALUES ('11111111191', '11111111181', '0000', '0102', '0', 'HealinRain~1200Cps. 11111111211');
INSERT INTO cq_action VALUES ('11111111211', '11111111311', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11111111311', '11111111411', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11111111411', '0000', '0000', '1020', '0', 'learn 1055 3');
#ScentSword
INSERT INTO cq_action VALUES ('11111111181', '11111111171', '0000', '0102', '0', 'ScentSword~1200Cps. 11111111511');
INSERT INTO cq_action VALUES ('11111111511', '11111111511', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11111111611', '11111111711', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11111111711', '0000', '0000', '1020', '0', 'learn 1046 4');
#StarofAccuaracy
INSERT INTO cq_action VALUES ('11111111171', '11111111161', '0000', '0102', '0', 'StarofAccuaracy~1200Cps. 11111111811');
INSERT INTO cq_action VALUES ('11111111811', '11111111911', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11111111911', '11111111011', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11111111011', '0000', '0000', '1020', '0', 'learn 1085 4');
#Hercules
INSERT INTO cq_action VALUES ('11111111161', '11111111151', '0000', '0102', '0', 'Hercules~1200Cps. 11111112111');
INSERT INTO cq_action VALUES ('11111112111', '11111113111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11111113111', '11111114111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11111114111', '0000', '0000', '1020', '0', 'learn 1115 4');
#AdvancedCure
INSERT INTO cq_action VALUES ('11111111151', '11111111141', '0000', '0102', '0', 'AdvancedCure~1200Cps. 11111115111');
INSERT INTO cq_action VALUES ('11111115111', '11111116111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11111116111', '11111117111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11111117111', '0000', '0000', '1020', '0', 'learn 1175 4');
#FireMeteor
INSERT INTO cq_action VALUES ('11111111141', '11111111131', '0000', '0102', '0', 'FireMeteor~1200Cps. 11111118111');
INSERT INTO cq_action VALUES ('11111118111', '11111119111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11111119111', '11111110111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11111110111', '0000', '0000', '1020', '0', 'learn 1180 7');
#Header
INSERT INTO cq_action VALUES ('99911111111', '99111111111', '0000', '0101', '0', 'Oh So Many Choice\'s.');
# Previous-Page
INSERT INTO cq_action VALUES ('11111111131', '11111111121', '0000', '0102', '0', 'Previous~Page. 11111111111');
#Next-Page
INSERT INTO cq_action VALUES ('11111111121', '0000', '0000', '0102', '0', 'Next~pag. 99911111111');
#Meditation
INSERT INTO cq_action VALUES ('99111111111', '98111111111', '0000', '0102', '0', 'Meditation~1200Cps. 11111191111');
INSERT INTO cq_action VALUES ('11111191111', '11111181111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11111181111', '11111171111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11111171111', '0000', '0000', '1020', '0', 'learn 1195 2');
#DivineHare
INSERT INTO cq_action VALUES ('98111111111', '97111111111', '0000', '0102', '0', 'DivineHare~1200Cps. 11111161111');
INSERT INTO cq_action VALUES ('11111161111', '11111151111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11111151111', '11111141111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11111141111', '0000', '0000', '1020', '0', 'learn 1350 4');
#Snow
INSERT INTO cq_action VALUES ('97111111111', '96111111111', '0000', '0102', '0', 'Snow~1200Cps. 11111131111');
INSERT INTO cq_action VALUES ('11111131111', '11111121111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11111121111', '11111101111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11111101111', '0000', '0000', '1020', '0', 'learn 5010 9');
#Phoenix
INSERT INTO cq_action VALUES ('96111111111', '95111111111', '0000', '0102', '0', 'Phoenix~1200Cps. 11119111111');
INSERT INTO cq_action VALUES ('11119111111', '11118111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11118111111', '11117111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11117111111', '0000', '0000', '1020', '0', 'learn 5030 9');
#RapidFire
INSERT INTO cq_action VALUES ('95111111111', '94111111111', '0000', '0102', '0', 'RapidFire~1200Cps. 11116111111');
INSERT INTO cq_action VALUES ('11116111111', '11115111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11115111111', '11114111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11114111111', '0000', '0000', '1020', '0', 'learn 8000 5');
#Scatter
INSERT INTO cq_action VALUES ('93111111111', '92111111111', '0000', '0102', '0', 'Scatter~1200Cps. 11113111111');
INSERT INTO cq_action VALUES ('11113111111', '11112111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('11112111111', '11110111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('11110111111', '0000', '0000', '1020', '0', 'learn 8001 5');
#Header
INSERT INTO cq_action VALUES ('99811111111', '89111111111', '0000', '0101', '0', 'Oh So Many Choice\'s.');
# Previous-Page
INSERT INTO cq_action VALUES ('92111111111', '90111111111', '0000', '0102', '0', 'Previous~Page. 11111111119');
#Next-Page
INSERT INTO cq_action VALUES ('90111111111', '0000', '0000', '0102', '0', 'Next~pag. 99811111111');
#AdvanceFly
INSERT INTO cq_action VALUES ('89111111111', '88111111111', '0000', '0102', '0', 'AdvanceFly~1200Cps. 19911111111');
INSERT INTO cq_action VALUES ('19911111111', '19811111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('19811111111', '19711111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('19711111111', '0000', '0000', '1020', '0', 'learn 8003 1');
#Intensify
INSERT INTO cq_action VALUES ('88111111111', '87111111111', '0000', '0102', '0', 'Intensify~1200Cps. 19611111111');
INSERT INTO cq_action VALUES ('19611111111', '19511111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('19511111111', '19411111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('19411111111', '0000', '0000', '1020', '0', 'learn 9000 3');
#Rage
INSERT INTO cq_action VALUES ('87111111111', '86111111111', '0000', '0102', '0', 'Rage~1200Cps. 19311111111');
INSERT INTO cq_action VALUES ('19311111111', '19211111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('19211111111', '19011111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('19011111111', '0000', '0000', '1020', '0', 'learn 7020 9');
#CruelShade
INSERT INTO cq_action VALUES ('86111111111', '85111111111', '0000', '0102', '0', 'CruelShade~1200Cps. 18911111111');
INSERT INTO cq_action VALUES ('18911111111', '18811111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('18811111111', '18711111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('18711111111', '0000', '0000', '1020', '0', 'learn 3050');
#Dodge
INSERT INTO cq_action VALUES ('85111111111', '84111111111', '0000', '0102', '0', 'Dodge~1200Cps. 18611111111');
INSERT INTO cq_action VALUES ('18611111111', '18511111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('18511111111', '18411111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('18411111111', '0000', '0000', '1020', '0', 'learn 3080');
#Reflect
INSERT INTO cq_action VALUES ('84111111111', '83111111111', '0000', '0102', '0', 'Reflect~1200Cps. 18311111111');
INSERT INTO cq_action VALUES ('18311111111', '18211111111', '22222222222', '1001', '0', 'e_money < 1200');
INSERT INTO cq_action VALUES ('18211111111', '18111111111', '0000', '1001', '0', 'e_money += -1200');
INSERT INTO cq_action VALUES ('18011111111', '0000', '0000', '1020', '0', 'learn 3060');
# Previous-Page
INSERT INTO cq_action VALUES ('83111111111', '0000', '0000', '0102', '0', 'Previous~Page. 99911111111');
#Quotes
INSERT INTO cq_action VALUES (22222222222,0000,0000,1010,2005, 'Sorry~%user_name~you~do~not~have~enough~Cps.');
Now ill find it on Arabic forums from people like you hidin off in this Forum
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10/21/2009, 04:05
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#43
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elite*gold: 0
Join Date: Oct 2006
Posts: 164
Received Thanks: 17
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Quote:
Originally Posted by raidenx123
there is nothing to understand besides a study of quiries, show me some **** you've done with binarys and then you'll have some say. And in my opinion, you just dont understand any programming language so thats why you use binarys which are almost bugless, everything added for you, and the most laziest thing to do!
Your the only one that thinks this way within the whole CO2 section....go back to 4botters!!!
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Your Turn to post something you've done .....
im betting you never post anything
Must be so hard to use sendpackets and such over and over and over on loft and such
i understand your pain
notice how this NPC was Pre-made heh? yeh ok and the coding wow....
can you even follow it at all.... number to numbers connect somewhere
connect the dots
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10/21/2009, 04:18
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#44
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elite*gold: 0
Join Date: Sep 2007
Posts: 1,705
Received Thanks: 441
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10/21/2009, 04:22
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#45
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elite*gold: 0
Join Date: Oct 2006
Posts: 164
Received Thanks: 17
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wow nice photoshop work you claiming it all? and very nice ini edited and such made market and moved some things around good work !
All in due time , havent been into this stuff very long just enjoy the flamers and the noobs on loft and coemu
Guessing thats all yours with 3 diff skins of co on there the black one i hope your not claiming because you only moved the buttons or edited your screen size but nice work on the rest havent seen garmets n such quite the same but close
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http://i564.photobucket.com/albums/ss81/onlyme64/e rror2.jpg
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