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TQ Database Structure

Discussion on TQ Database Structure within the CO2 Private Server forum part of the Conquer Online 2 category.

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TQ Database Structure

INSERT INTO `cq_generator` VALUES ('6102', '1075', '0493', '0563', '0021', '0038', '0015', '0001', '0010', '0011', '0000', '0000', '0000', '0000');

index0 = spawnUID
index 1 = mapID
index 2 = X
index 3 = Y
index 4 = (not 100%, but i think it's X spawn radius)
index 5 = (not 100%, but i think it's Y spawn radius)
index 6 = amount to spawn?
index 7 = ?
index 8 = ?
index 9 = respawn time
index 10 = ?
index 11 = ?
index 12 = ?
index 13 = ?

that's an example of the spawn in Ape city, map 2, just next to the bridge in the middle. (map 1075). if anyone has anymore information on this, would be great thanks.
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Old 10/16/2009, 10:18   #2
 
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