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GW / Map

Discussion on GW / Map within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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GW / Map

Hello,

So yesterday i have a terrible GW on my server at the last 5 min. It was doin fine on 30 min mark.. What happen was the GW POLE is not showin up and Players are getting DC on GW map whenever they log in.. only on GW map tho.. I had alot of players online at that time.. its like 200+.. i wonder what causin the lag is it possible that is because of my screen system or the mapping.. Any ideas is much apreciated..

btw its Version 5517..
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Old 08/17/2014, 23:15   #2
 
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I am pretty sure the problem is that you are using a copy of the trinity source.
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Old 08/17/2014, 23:47   #3
 
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Quote:
Originally Posted by turk55 View Post
I am pretty sure the problem is that you are using a copy of the trinity source.
You are right about that.. but thats not my point ..
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Old 08/18/2014, 00:27   #4

 
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Originally Posted by -Sensei- View Post
You are right about that.. but thats not my point ..
The answer is: You're using a free source based on trinity which has been modified for over 2000 times.

But I'm not sure about how to fix it. Did you try breakpoints?
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Old 08/18/2014, 00:44   #5
 
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Originally Posted by elhermanos View Post
The answer is: You're using a free source based on trinity which has been modified for over 2000 times.

But I'm not sure about how to fix it. Did you try breakpoints?
the weird thing is no error at all.. execption seems clean..
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Old 08/18/2014, 01:25   #6
 
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Most likely the spawn packet of the pole or the map status packet of the map. I'd breakpoint the Send() method and check after which packet they get disconnected.
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Old 08/18/2014, 02:53   #7
 
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When there are two sources based on that version which are most likely a 204914940101% better choice, but people still chooses to use garbage.
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Old 08/18/2014, 04:25   #8
 
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Good point Jacob, but I also remember us using LOTF back when we knew barely anything. Others said the same back then about LOTF what we say today about Trinity.
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Old 08/18/2014, 06:43   #9
 
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Originally Posted by Y u k i View Post
Good point Jacob, but I also remember us using LOTF back when we knew barely anything. Others said the same back then about LOTF what we say today about Trinity.
The difference being that there really were no better public sources back then, and limited options. Our community has developed since then. Regarding the question, you're right Yuki. Breakpointing may not be the best option right away, but outputting to the screen what packet types are being sent (along with the packet length since that's probably what's going wrong) sounds like a good start.
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Old 08/18/2014, 07:40   #10
 
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Originally Posted by -Sensei- View Post
the weird thing is no error at all.. execption seems clean..
No exception. Must be fine then.
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