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SpellUse

Discussion on SpellUse within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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SpellUse

Is this possible that my spell use givin my server a lag spike? I got alot of archers hunting everyhere.. sometimes they get spikes and stuff..
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Old 08/13/2014, 21:46   #2
 
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Could be that you update the spawn after every attack etc. so a lot of spawnpackets are send out from the server thus causing lag spikes because it'll keep delaying stuff.

I had a similar problem with my source
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Old 08/13/2014, 23:01   #3
 
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Also could be the way you handle ranged attacks and what processing you do.
I had a problem with ranged attacks causing ping to jump to 1k instantly because of how it was being processed.
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Old 08/14/2014, 14:41   #4
 
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Quote:
Originally Posted by -Sensei- View Post
Is this possible that my spell use givin my server a lag spike? I got alot of archers hunting everyhere.. sometimes they get spikes and stuff..
If you are using COPS its the IntoneDuration in the Use.cs
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Old 08/14/2014, 22:30   #5
 
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Thanks for the info.. Do you think its also because of my huge spawns? I have huge spawns like every city..

Quote:
Originally Posted by Y u k i View Post
If you are using COPS its the IntoneDuration in the Use.cs
its a 5165 impulse source upgraded to 5518..
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Old 08/15/2014, 01:55   #6
 
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Perhaps if you try to update the spawn for every single entity. Endless loop of spawnpackets, that has to end before it continues.
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Similar Threads Similar Threads
Current Packets from spelluse
06/08/2013 - CO2 Private Server - 4 Replies
I wish someone send me the current packets SpellUse. i have this packets: public byte ToArray() { byte buffer = new byte; Writer.WriteUInt16((ushort)(buffer.Length - 8), 0, buffer); Writer.WriteUInt16(1105, 2, buffer); Writer.WriteUInt32(Attacker, 4, buffer); Writer.WriteUInt16(X, 8, buffer);



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