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simply because you must define what the NPC does in client.cs, ex.
if (CurrentNPC == xx)
{
blah blah
}
then the control
if (CurrentNPC == "")
{
if (Control 1)
--npcs are probably in fact the easiest part of coding in a conquer source.
look at another NPCs thing, to see how it's put and put yours in the same way.
to make the NPC mesh the same as what you're wanting, find a thing with all NPC meshes, (probably in a thread here) or in a .txt file somewhere.
take a look around through your source (client.cs preferrably) to see npcs and commands, to see how packets are sent, and such like that.
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