Example if I would like a map to not allow fly and be free pk. How does that work?
Code:
public enum MapTypeFlags
{
Normal = 0,
PkField = 1 << 0,
ChangeMapDisable = 1 << 1,
RecordDisable = 1 << 2,
PkDisable = 1 << 3,
BoothEnable = 1 << 4,
TeamDisable = 1 << 5,
TeleportDisable = 1 << 6,
GuildMap = 1 << 7,
PrisonMap = 1 << 8,
FlyDisable = 1 << 9,
Family = 1 << 10,
MineEnable = 1 << 11,
FreePk = 1 << 12,
NeverWound = 1 << 13,
DeadIsland = 1 << 14
}






