I´ve been thinkin about that for the past two years...
Creating a server including a storyline and everything a RPG would need for singleplayer or local / internet coop for 4 or so players.
Why the cap? Well, first off: the story would be played more easily by a limited player number.
For a much more advanced mob ai for example a server would have to calculate too much if there are a ton of players online.
Thoughts? [This has nothing to do with crystal seven, i just couldnt implement everything I liked to because of the ressource requirements (pathfinding for bots across multiple maps for example)]






