Quote:
Originally Posted by Y u k i
I´ve been thinkin about that for the past two years...
Creating a server including a storyline and everything a RPG would need for singleplayer or local / internet coop for 4 or so players.
Why the cap? Well, first off: the story would be played more easily by a limited player number.
For a much more advanced mob ai for example a server would have to calculate too much if there are a ton of players online.
Thoughts? [This has nothing to do with crystal seven, i just couldnt implement everything I liked to because of the ressource requirements (pathfinding for bots across multiple maps for example)]
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I mean, I don't see mob ai as being an acceptable excuse to warrant this. any decent source should be able to hold a 'ton' of players with still a pretty **** low cpu/memory usage and plenty of room for more advanced mob ais
Otherwise, I did like the idea.