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[Discussion] Conquer Offline | Singleplayer / Coop

Discussion on [Discussion] Conquer Offline | Singleplayer / Coop within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Discussion] Conquer Offline | Singleplayer / Coop

I´ve been thinkin about that for the past two years...

Creating a server including a storyline and everything a RPG would need for singleplayer or local / internet coop for 4 or so players.

Why the cap? Well, first off: the story would be played more easily by a limited player number.

For a much more advanced mob ai for example a server would have to calculate too much if there are a ton of players online.


Thoughts? [This has nothing to do with crystal seven, i just couldnt implement everything I liked to because of the ressource requirements (pathfinding for bots across multiple maps for example)]
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Old 03/02/2014, 12:31   #2
 
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Quote:
Originally Posted by Y u k i View Post
I´ve been thinkin about that for the past two years...

Creating a server including a storyline and everything a RPG would need for singleplayer or local / internet coop for 4 or so players.

Why the cap? Well, first off: the story would be played more easily by a limited player number.

For a much more advanced mob ai for example a server would have to calculate too much if there are a ton of players online.


Thoughts? [This has nothing to do with crystal seven, i just couldnt implement everything I liked to because of the ressource requirements (pathfinding for bots across multiple maps for example)]
I mean, I don't see mob ai as being an acceptable excuse to warrant this. any decent source should be able to hold a 'ton' of players with still a pretty **** low cpu/memory usage and plenty of room for more advanced mob ais

Otherwise, I did like the idea.
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Old 03/02/2014, 13:12   #3
 
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Originally Posted by _DreadNought_ View Post
I mean, I don't see mob ai as being an acceptable excuse to warrant this. any decent source should be able to hold a 'ton' of players with still a pretty **** low cpu/memory usage and plenty of room for more advanced mob ais

Otherwise, I did like the idea.
By all means, that wasnt a excouse. Its a fact. Have you ever seen a MMORPG with propper AI?
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Old 03/02/2014, 15:50   #4


 
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Already thought of doing an offline part. It could be interesting. For the AI ? Well, most MMO don't need a big AI system. It's not a scaling problem.
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Old 03/02/2014, 17:48   #5
 
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i don't think this offline version should have issues with wayyy more than 4 people online lol

i actually was working on one of these way back before lotf was all popular and one big thing i wish i could've made was an interactive co-op system(lobby) so that people could join each other and help out etc more easily
i quickly realized that this is basically instancing so i turned my attention toward dungeoning etc which i would recommend you have in C7 and ignore an offline server =P
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Old 03/02/2014, 18:15   #6
 
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Originally Posted by GRASSHOPPA View Post
i don't think this offline version should have issues with wayyy more than 4 people online lol

i actually was working on one of these way back before lotf was all popular and one big thing i wish i could've made was an interactive co-op system(lobby) so that people could join each other and help out etc more easily
i quickly realized that this is basically instancing so i turned my attention toward dungeoning etc which i would recommend you have in C7 and ignore an offline server =P
We have dungeons / instances already coded :3
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Old 03/02/2014, 19:27   #7
 
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boom!
create a basic lobby system then call it good!
oh and *cough* open the alphaaa!
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Old 03/02/2014, 19:41   #8
 
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Originally Posted by Y u k i View Post
By all means, that wasnt a excouse. Its a fact. Have you ever seen a MMORPG with propper AI?
Perfect World.
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