ItemAdding add = new ItemAdding(true); if (item.Purification.Available) add.Append(item.Purification); if (item.ExtraEffect.Available) add.Append(item.ExtraEffect); if (item.Purification.Available || item.ExtraEffect.Available) client.Send(add);
case Warehouse.AddItem:
{
if (client.Booth != null)
return;
Game.ConquerStructures.Warehouse wh = client.Warehouses[(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID)warehousepacket.NpcID];
if (wh == null) return;
ConquerItem item = null;
if (client.Inventory.TryGetItem(warehousepacket.UID, out item))
{
warehousepacket.Append(item);
client.Send(warehousepacket);
ItemAdding add = new ItemAdding(true);
if (item.Purification.Available)
add.Append(item.Purification);
if (item.ExtraEffect.Available)
add.Append(item.ExtraEffect);
if (item.Purification.Available || item.ExtraEffect.Available)
client.Send(add);
if (item.ID >= 729960 && item.ID <= 729970)
return;
if (!ConquerItem.isRune(item.UID))
{
if (wh.Add(item))
{
warehousepacket.UID = 0;
warehousepacket.Count = 1;
warehousepacket.Append(item);
client.Send(warehousepacket);
return;
}
}
else client.Send(new Message("You can not store Flame Stone Rune's in Warehouse", System.Drawing.Color.Red, Message.TopLeft));
}
break;
}
case Warehouse.RemoveItem:
case Warehouse.AddItem:
{
if (client.Booth != null)
return;
Game.ConquerStructures.Warehouse wh = client.Warehouses[(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID)warehousepacket.NpcID];
if (wh == null) return;
ConquerItem item = null;
if (client.Inventory.TryGetItem(warehousepacket.UID, out item))
{
if (item.ID >= 729960 && item.ID <= 729970)
return;
if (!ConquerItem.isRune(item.UID))
{
if (wh.Add(item))
{
warehousepacket.UID = 0;
warehousepacket.Count = 1;
warehousepacket.Append(item);
client.Send(warehousepacket);
[COLOR="Red"]ItemAdding add = new ItemAdding(true);
if (item.Purification.Available)
add.Append(item.Purification);
if (item.ExtraEffect.Available)
add.Append(item.ExtraEffect);
if (item.Purification.Available || item.ExtraEffect.Available)
client.Send(add);[/COLOR]
return;
}
}
else client.Send(new Message("You can not store Flame Stone Rune's in Warehouse", System.Drawing.Color.Red, Message.TopLeft));
}
break;
}
case Warehouse.RemoveItem:
VIP Warehouse 12/12/2013 - CO2 Private Server - 2 Replies Does anybody hear know the window id for the warehouse window, when using VIP?
I know it's generaldata with the openwindow/opendialog subtype, but can't figure out the window id. I've looked in a few sources, but all I found was 568, but it doesn't seem to work.
To be specific, patch 5517.
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