I never said it was 'basic fake stupid'. All I said was that I would opt for a more powerful AI logic.
But thats my point, you don't need the owner to tell it if its better to use tornado or fire of hell.
If theres only a single target in range, then it uses nado.
If there are multiples, FOH
If the AI is strong enough, it should be able to make decisions that the user could without even giving the user the option.
I am not trying to force you to take what I say and use it, just trying to open your mind to some more ideas.
all the misunderstanding was that you and _DreadNought_ assumed it's not "powerful" or "smart" based on me giving the user the option to set a default skill which won't be used if their is a logic implemented for that matter
anyway thanks for pointing that out
Or you can make it more complicated, but easier for the players.
Taken from my own compiled list of ideas for my project.
Control the AI SkillUsage by using a skill on your own.
Make a new Spell called "AISpell1" make as many as you want.
Make the AI register what kind of skill to handle from "AISpell1" when casted.
Make sure you send "TargetUID" "X","Y". This means you can control where the AI is supposed to prioritize, on a specific target? Or a specific area.
You can make a skill named "AIDefend", click on a player. And make a code for him to prioritize that the AI has to Defend the "player" or "target" when being attacked for an example.
In my opinion there's no need to make it more complicated than so.
// Commands be bothersome
Having them type a command can be pretty disturbing in-middle of a fight.
// Multiple skills on AI
Having them switch the skills for AI to use manually is bothersome. What I would do is make a list of all the skills the AI can use, and then make the player manually put the skills in a order. The first skill in the list would then be the most prioritized. Also make it so players can disable skills or even write in their own "chance of activate" ratio. Make sure it totals at 100% though.
do you mean crystal seven ? it's totally different store
but anyway feel free to suggest whatever you want and ill implement it
What I meant by that is if you're talking to the AI as if its a real player and it would reply a logical answer, seen only on aco was multi that did it, just came to jail spawned it and asked people to talk to it on talk channel and it would respond logically.
Also bots that wud take over cities that's a pretty darn good idea, in fact I'll give it a shot when I get home lmao
[AutisticSRO] Info's:How To's-Discussion,Questions,Suggestions,Poll 03/05/2012 - SRO PServer Advertising - 35 Replies http://img854.imageshack.us/img854/2379/autis2.jpg
General Informations
Why a 110 cap? Well we haven't see a good original 110 cap so we started AutisticSRO project , since many other server destroyed thier gameplay by being a 120 130 cap!
We have a professional team working and improving the server by time , Its not our first server and not our last ! We are always been and will remain on the field of private sro servers.
AutisticSRO Is a well hosted(2x Servers) , NO lags , No wipes or...
[Poll] EO P Server Discussion 11/09/2011 - EO PServer Hosting - 13 Replies Hello everyone,
I was thinking about a thread where you can discuss Private Servers, feedback etc. It will give users more info about servers. ( and advertisement :) )
It is different to "EO Main - Discussions / Questions" because it will be just for ether owners or just players to give feedback to there owners so they can make there server better.
Before you say "Why don't they use their own forum" This is more public and will be better for the servers themselves.
Im just wanting...
[Discussion] ZSZC / Poll 04/12/2010 - SRO Private Server - 36 Replies You Think ZSZC (the new server) will be successful like swsro or just peace of shit like ecsro...
And how do you think, maybe ZSZC will fuck things up for other pservers holders publish the files and new era for pserver will come up till 2011 ?