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Starting items...
Discussion on Starting items... within the CO2 Private Server forum part of the Conquer Online 2 category.
01/05/2014, 14:24
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#1
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elite*gold: 0
Join Date: May 2009
Posts: 86
Received Thanks: 15
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Starting items...
Hi there,
I download HooliGan Source v6 P5733 to have some fun but drivers me crazy.
I'm trying to change the starting items received by "players" but I can't find it.
I suppose that most sources have the same structure so if somebody knows where I should search it please make a reply
Thanks.
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01/05/2014, 14:30
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#2
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elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 238
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01/05/2014, 14:34
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#3
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elite*gold: 0
Join Date: May 2009
Posts: 86
Received Thanks: 15
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I found that before but no helpfully info.(for me).
New chars get full set of items ( +12 ) on them and bag.
#region EnitityCreate (1001)
case 1001:
{
if (client.Action == 1)
{
EnitityCreate EC = new EnitityCreate();
EC.Deserialize(packet);
string Message = "";
Boolean Created = Database.EntityTable.CreateEntity(EC, client, ref Message);
client.Send(new Message(Message, "ALLUSERS", System.Drawing.Color.Orange, GamePackets.Message.PopUP));
if (Created)
Console.WriteLine(client.Account.Username + " Sucesfully Created a new Character " + EC.Name);
client.JustCreated = true;
}
break;
}
#endregion
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01/05/2014, 14:45
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#4
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elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 238
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try this
if (client.ItemGive == true)
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01/05/2014, 14:48
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#5
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elite*gold: 0
Join Date: May 2009
Posts: 86
Received Thanks: 15
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Hmm, this would be ?
if (client.ItemGive == true)
{
client.Inventory.Add(1001010, 0, 5);
if (client.Entity.Class != 70)
{
client.Inventory.AddandWear(132008, 0, 1, client);
}
else
{
client.Inventory.AddandWear(132008, 0, 1, client);
}
if (client.Entity.Class == 10 || client.Entity.Class == 20)
{
client.Inventory.AddandWear(410301, 0, 1, client);
}
if (client.Entity.Class >= 100)
{
client.Inventory.AddandWear(421301, 0, 1, client);
}
if (client.Entity.Class == 70)
{
client.Inventory.AddandWear(611301, 0, 1, client);
}
if (client.Entity.Class == 60)
{
client.Inventory.AddandWear(610301, 0, 1, client);
}
if (client.Entity.Class == 50)
{
client.Inventory.AddandWear(601301, 0, 1, client);
}
if (client.Entity.Class == 40)
{
client.Inventory.AddandWear(500301, 0, 1, client);
}
client.ItemGive = false;
}
client.Entity.RacePoints = client.Entity.RacePoints;
//send1136(client);
client.Equipment.UpdateEntityPacket();
}
There was some mess in database.
Fixed now.
Thanks.
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