That sounds like you're completely right there Klaries, even if it did confuse my little mind

I'll grab some SS's for you and add them in an edit, just so you can be sure.. if that is the case, is there another file that i need to be editing each time aswell? liek 3DC or something ?
Thanks for the help
http://imageshack.us/photo/my-images/714/alphaep.jpg/ <-- I did something wrong with the alpha here, i know that much.
http://imageshack.us/photo/my-images/16/reversef.jpg/<-- this is the problem i asked about, also i just noticed the white )what i guess is alpha) bit along the bottom, making the cape shape look wrong.
http://imageshack.us/photo/my-images/694/ddskk.jpg/<-- this is what the dds looks like, so you can see how i'm "trying" to get it to look
Few quick questions to go with those, what is the proper way to save each file using photoshop.
After selecting file type (DDS) it takes me to my nVidia plugin, what's the correct DXT option to choose, and also what Filter type in Mip Map Filtering should i choose (i have triangle as default).
Thanks again fr any help you can give here
edit:edit
I tried what you explained about the mirrored image, after reading it a few times to get it in my mind and not be confuzzled, and it seemed to work 100% Got it in game, all looks right, used DXT5 with triangle Mip Map and it didnt have that strange white bit at the bottom (just 1 white line through the center which shouldn't be there, but that was probably me doing something else wrong in the colouring.
So thanks for taking the time to explain it a little to a newbie :P I'm guessing hair is the same sort of thing as capes, cuz you only see half of the "model" but armors are normal (not mirrored) ??
And just a quick check on the correct settings to use and everything, cuz the DXT5 was a complete guess and a lucky one