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divine hare
Discussion on divine hare within the CO2 Private Server forum part of the Conquer Online 2 category.
08/06/2009, 19:17
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#1
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divine hare
divine hare for LOTF anyone have
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08/06/2009, 19:50
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#2
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already released + Deleted
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08/06/2009, 19:54
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#3
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Quote:
Originally Posted by danielachraf
already released + Deleted
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It was done wrong.You need a transformation packet for it.
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08/06/2009, 20:02
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#4
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Quote:
Originally Posted by damianpesta
It was done wrong.You need a transformation packet for it.
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i didn't see it , when i saw it deleted i coded mine works fine (not alone)
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08/07/2009, 11:38
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#5
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Quote:
Originally Posted by PeTe Ninja
divine hare for LOTF anyone have
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I tought that you had stopped PServers ...
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08/07/2009, 13:59
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#6
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lol, there is no "packet" for this divine hare, you just send the timer (like u send the skill use with damage = time and skill id = divine hare's skill id), then you send the model packet which is something like
divine hare model id * 10000000 + character model (avatar * 10000 + model)
with "Vital" packet with type 12. //i'm not sure
Alright, now your character can move jump or w/e you want without having troubles and doing lots of ***** in the source.
Now you have to send the max hitpoints with "Vital" packet with type 1 and the actualy hitpoints "Vital" packet with type 0.
Alright, now your client knows totaly that your transformed ffs.
This is my transformation for coemu v2.
Bolded words are JUST explanations.
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08/07/2009, 15:15
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#7
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if anyone would like to know it MIGHT be like this...
Code:
ulong DivineHare;
DivineHare = (207 * 10000000 + ulong.Parse(E.Model.ToString()));
LiveManager.SendPacket(SystemControl.MyPackets.Vital(E.UID, 11, (ulong.Parse(DivineHare * 10000 + E.Model.ToString()))));
or you could do
Code:
LiveManager.SendPacket(SystemControl.MyPackets.Vital(E.UID, 11, (ulong.Parse((207 * 10000000 + ulong.Parse(E.Model.ToString())) * 10000 + E.Model.ToString()))));
ofcourse you would have to change the codes to your source information ( not that hard just a few name changes )
which doesn't work... lol
if you send it to 12 it does but equips dont show ><
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08/07/2009, 19:52
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#8
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Quote:
Originally Posted by CoAttack
if anyone would like to know it MIGHT be like this...
Code:
ulong DivineHare;
DivineHare = (207 * 10000000 + ulong.Parse(E.Model.ToString()));
LiveManager.SendPacket(SystemControl.MyPackets.Vital(E.UID, 11, (ulong.Parse(DivineHare * 10000 + E.Model.ToString()))));
or you could do
Code:
LiveManager.SendPacket(SystemControl.MyPackets.Vital(E.UID, 11, (ulong.Parse((207 * 10000000 + ulong.Parse(E.Model.ToString())) * 10000 + E.Model.ToString()))));
ofcourse you would have to change the codes to your source information ( not that hard just a few name changes )
which doesn't work... lol
if you send it to 12 it does but equips dont show ><
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OMG!
ulong DivineHare;
DivineHare = 207 * 10000000 +E.Model;//E.Model has the model and the avatar already set u just add it to DivineHare variable ...
LiveManager.SendPacket(SystemControl.MyPackets.Vit al(E.UID, 11, DivineHare));
code for a basic lotf which would go in character.cs
Code:
ulong DivineHare = (ulong)(207 * 10000000 + Model);
MyClient.SendPacket(General.MyPackets.Vital(UID, 11, DivineHare));
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08/07/2009, 20:07
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#9
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well if i send it to 12 it works and changes me but i do not see a timer at bottom right and my max hp goes to 0
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08/07/2009, 21:19
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#10
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welll u have to send the max hp and the current hp acording to the new max hp...you can see how to do that in the link i posted in the "guide"
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08/07/2009, 22:26
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#11
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Oh i can do that easily lol, but what about the timer?
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08/07/2009, 22:47
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#12
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once the client sends the skill use for divine hare or w/e transformation skill, after you'll send the hp and model, you end with sending the skill use packet with the time as damage ... easy huh?
World.UsingSkill(this, (short)SkillId, SkillLvl, UID, 39/*time*/, (short)LocX, (short)LocY);
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08/07/2009, 23:49
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#13
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it worked for divine hare but a few problems i have
- Maxhp still wont go to maxhp it stays at 0..
- Robot & Night Devil wont work
- Robot = index out of array
- ND = the
Code:
Transform = (ulong)(217 * 10000000 + Model);
overflow
Hopefully the problem with my skills leveling will fix itself when i insert skill exps =] .. if you can help with this that'd be nice
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08/08/2009, 06:43
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#14
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For MaxHP you have to send the new max hp with Vital packet with type 1,then u'll see the max hp.
Add my msn  and i'll see whats ur problem.
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08/08/2009, 06:49
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#15
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added
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