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i need help
Discussion on i need help within the CO2 Private Server forum part of the Conquer Online 2 category.
08/05/2009, 20:37
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#1
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i need help
salvation, i have a bug in my source, the xp ball not work ; I wish someone gave me the ball xp coding plz
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08/05/2009, 20:46
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#2
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Source?
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08/05/2009, 20:52
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#3
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pazeco
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08/05/2009, 20:56
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#4
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That's not a source ...
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08/05/2009, 22:14
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#5
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pazeco source 5017
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08/05/2009, 22:44
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#6
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lmao
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08/05/2009, 23:06
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#7
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lmao isnt that lotf?
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08/06/2009, 01:43
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#8
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Quote:
Originally Posted by samehvan
Source?
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Honestly??
Quote:
Originally Posted by Kital82
That's not a source ...
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Sure it is. Its PazeCo, you know the source. Sorry forgot you dont have brains.
Quote:
Originally Posted by rgaguena
pazeco source 5017
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OBVIOUSLY LOTF, I MEAN COME ON
How do you not know that it is lotf???? OMG.
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08/06/2009, 02:24
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#9
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lmao i was being sarcastic nub
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08/06/2009, 06:00
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#10
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jOO es the nub jOO nub. Gotta talk on msn remember...those people JustChillin and Acrotemple got banned for this....tanelipe
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08/06/2009, 06:55
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#11
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yes pazeco it is a lotf source
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08/06/2009, 07:24
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#12
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In character.cs under
Code:
if (ItemsInInventory <= 30)
{
AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
RemoveItem(ItemUID);
}
}
Code:
else if (ItemParts[0] == "723700")
{
if (Level < 100)
AddExp((ulong)(1295000 + Level * 50000), false);
else if (Level < 110)
AddExp((ulong)(1395000 + Level * 80000), false);
else if (Level < 115)
AddExp((ulong)(1595000 + Level * 100000), false);
else if (Level < 120)
AddExp((ulong)(1895000 + Level * 120000), false);
else if (Level < 125)
AddExp((ulong)(2095000 + Level * 150000), false);
else if (Level < 130)
AddExp((ulong)(2395000 + Level * 180000), false);
else if (Level < 135)
AddExp((ulong)(2895000 + Level * 200000), false);
RemoveItem(ItemUID);
}
Thats what I have. I lowered the multiplying number on the end alot though so you'll need to put that back up
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08/06/2009, 07:53
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#13
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thx
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08/06/2009, 10:59
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#14
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Quote:
Originally Posted by StarBucks
Sure it is. Its PazeCo, you know the source. Sorry forgot you dont have brains.
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One thing:
If you had seen this thread a lil moment ago. He had written "5017" and edited to "pazeco" ,
STFU, you should be the one that don't have brain to say that to other people...
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08/07/2009, 23:48
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#15
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[quote=StarBucks;2710100]Honestly??
????
what is wrong with my reply ,i wanted to know what source he uses is that something strange to ask ?
Quote:
Originally Posted by rgaguena
salvation, i have a bug in my source, the xp ball not work ; I wish someone gave me the ball xp coding plz
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u need to know where is ur itemuse class then under the ExpBall case add this to calculate the exp to give the player
Code:
int ExpToAdd = (int)Math.Floor(600000 * (1 + ((CSocket.Client.Level - 1) * 0.4)));
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