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i need help

Discussion on i need help within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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i need help

salvation, i have a bug in my source, the xp ball not work ; I wish someone gave me the ball xp coding plz
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Old 08/05/2009, 20:46   #2
 
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Source?
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Old 08/05/2009, 20:52   #3
 
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pazeco
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Old 08/05/2009, 20:56   #4
 
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That's not a source ...
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Old 08/05/2009, 22:14   #5
 
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pazeco source 5017
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Old 08/05/2009, 22:44   #6
 
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lmao
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Old 08/05/2009, 23:06   #7
 
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lmao isnt that lotf?
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Old 08/06/2009, 01:43   #8
 
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Quote:
Originally Posted by samehvan View Post
Source?
Honestly??

Quote:
Originally Posted by Kital82 View Post
That's not a source ...
Sure it is. Its PazeCo, you know the source. Sorry forgot you dont have brains.

Quote:
Originally Posted by rgaguena View Post
pazeco source 5017
OBVIOUSLY LOTF, I MEAN COME ON

How do you not know that it is lotf???? OMG.
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Old 08/06/2009, 02:24   #9
 
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lmao i was being sarcastic nub
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Old 08/06/2009, 06:00   #10
 
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jOO es the nub jOO nub. Gotta talk on msn remember...those people JustChillin and Acrotemple got banned for this....tanelipe
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Old 08/06/2009, 06:55   #11
 
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yes pazeco it is a lotf source
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Old 08/06/2009, 07:24   #12
 
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In character.cs under
Code:
                 if (ItemsInInventory <= 30)
                {
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    RemoveItem(ItemUID);
                }                
            }
Code:
            else if (ItemParts[0] == "723700")
            {
                if (Level < 100)
                    AddExp((ulong)(1295000 + Level * 50000), false);
                else if (Level < 110)
                    AddExp((ulong)(1395000 + Level * 80000), false);
                else if (Level < 115)
                    AddExp((ulong)(1595000 + Level * 100000), false);
                else if (Level < 120)
                    AddExp((ulong)(1895000 + Level * 120000), false);
                else if (Level < 125)
                    AddExp((ulong)(2095000 + Level * 150000), false);
                else if (Level < 130)
                    AddExp((ulong)(2395000 + Level * 180000), false);
                else if (Level < 135)
                    AddExp((ulong)(2895000 + Level * 200000), false);

                RemoveItem(ItemUID);
            }
Thats what I have. I lowered the multiplying number on the end alot though so you'll need to put that back up
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Old 08/06/2009, 07:53   #13
 
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thx
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Old 08/06/2009, 10:59   #14
 
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Quote:
Originally Posted by StarBucks View Post
Sure it is. Its PazeCo, you know the source. Sorry forgot you dont have brains.
One thing:
If you had seen this thread a lil moment ago. He had written "5017" and edited to "pazeco" ,
STFU, you should be the one that don't have brain to say that to other people...
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Old 08/07/2009, 23:48   #15
 
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[quote=StarBucks;2710100]Honestly??

????
what is wrong with my reply ,i wanted to know what source he uses is that something strange to ask ?


Quote:
Originally Posted by rgaguena View Post
salvation, i have a bug in my source, the xp ball not work ; I wish someone gave me the ball xp coding plz
u need to know where is ur itemuse class then under the ExpBall case add this to calculate the exp to give the player
Code:
int ExpToAdd = (int)Math.Floor(600000 * (1 + ((CSocket.Client.Level - 1) * 0.4)));
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