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about ninja
Discussion on about ninja within the CO2 Private Server forum part of the Conquer Online 2 category.
08/03/2009, 21:01
#1
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about ninja
hi can anyone help me to code the promotion NPC of ninja? especially learn skill ( what skill will be train for that lvl) and the stats needed to be promoted...tnx so much
08/03/2009, 21:03
#2
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if your using below 5095 then ur gonna have to insert skills urself
08/03/2009, 21:15
#3
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ahh...but can u tell me the details of the promotion NPC?
i mean the complete details of the Windsage from promotion, learnskill..
pls
08/04/2009, 03:39
#4
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im looking for the WindSage NPC (Promotion NPC for Ninja) details? can u help me?
08/04/2009, 08:16
#5
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what source ? and i am sure there are many releases for him if u just searched
08/04/2009, 08:39
#6
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wer can i find it?
08/04/2009, 08:40
#7
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Here is one for CoEmuv2. Probably not perfect, but it's a start.
Code:
case 5000://WindSage Ninja Promo NPC
{
if ((int)CSocket.Client.Class >= 50 && (int)CSocket.Client.Class <= 55)
{
if (LinkBack == 0)
{
Text("How can I be of service?\n", CSocket);
Link("Get promoted.", 1, CSocket);
Link("Learn skills.", 2, CSocket);
Link("Nothing.", 255, CSocket);
End(CSocket);
}
else if (LinkBack == 2)
{
Text("What skill would you like to learn?\n", CSocket);
Link("Twofold Blades[Level 40]", 3, CSocket);
Link("Toxic Fog[Level 70]", 4, CSocket);
Link("Poison Star[Level 70]", 5, CSocket);
Link("More...", 6, CSocket);
End(CSocket);
}
else if (LinkBack == 6)
{
Text("Which skill will it be?\n", CSocket);
Link("Counter Kill[Level 70]", 7, CSocket);
End(CSocket);
}
else if (LinkBack == 7)
{
int SkillID = 6003;
if (CSocket.Client.Level >= 70)
{
if (!CSocket.Client.Skills.ContainsKey(SkillID))
{
Struct.CharSkill Skill = new Struct.CharSkill();
Skill.ID = SkillID;
Skill.Level = 0;
Skill.Exp = 0;
CSocket.Client.Skills.Add(Skill.ID, Skill);
Database.Database.SetSkill(Skill.ID, Skill.Level, Skill.Exp, CSocket.Client.ID, false);
CSocket.Send(ConquerPacket.Skill(Skill.ID, Skill.Level, Skill.Exp));
}
Text("Congrats! You have learned Counter Kill.", CSocket);
Link("Thanks!", 255, CSocket);
End(CSocket);
}
else
{
Text("You are not yet high enough level for this skill.", CSocket);
Link("Okay, sorry.", 255, CSocket);
End(CSocket);
}
}
else if (LinkBack == 5)
{
int SkillID = 6002;
if (CSocket.Client.Level >= 70)
{
if (!CSocket.Client.Skills.ContainsKey(SkillID))
{
Struct.CharSkill Skill = new Struct.CharSkill();
Skill.ID = SkillID;
Skill.Level = 0;
Skill.Exp = 0;
CSocket.Client.Skills.Add(Skill.ID, Skill);
Database.Database.SetSkill(Skill.ID, Skill.Level, Skill.Exp, CSocket.Client.ID, false);
CSocket.Send(ConquerPacket.Skill(Skill.ID, Skill.Level, Skill.Exp));
}
Text("Congrats! You have learned Poison Star.", CSocket);
Link("Thanks!", 255, CSocket);
End(CSocket);
}
else
{
Text("You are not yet high enough level for this skill.", CSocket);
Link("Okay, sorry.", 255, CSocket);
End(CSocket);
}
}
else if (LinkBack == 4)
{
int SkillID = 6001;
if (CSocket.Client.Level >= 70)
{
if (!CSocket.Client.Skills.ContainsKey(SkillID))
{
Struct.CharSkill Skill = new Struct.CharSkill();
Skill.ID = SkillID;
Skill.Level = 0;
Skill.Exp = 0;
CSocket.Client.Skills.Add(Skill.ID, Skill);
Database.Database.SetSkill(Skill.ID, Skill.Level, Skill.Exp, CSocket.Client.ID, false);
CSocket.Send(ConquerPacket.Skill(Skill.ID, Skill.Level, Skill.Exp));
}
Text("Congrats! You have learned Toxic Fog.", CSocket);
Link("Thanks!", 255, CSocket);
End(CSocket);
}
else
{
Text("You are not yet high enough level for this skill.", CSocket);
Link("Okay, sorry.", 255, CSocket);
End(CSocket);
}
}
else if (LinkBack == 3)
{
int SkillID = 6000;
if (CSocket.Client.Level >= 40)
{
if (!CSocket.Client.Skills.ContainsKey(SkillID))
{
Struct.CharSkill Skill = new Struct.CharSkill();
Skill.ID = SkillID;
Skill.Level = 0;
Skill.Exp = 0;
CSocket.Client.Skills.Add(Skill.ID, Skill);
Database.Database.SetSkill(Skill.ID, Skill.Level, Skill.Exp, CSocket.Client.ID, false);
CSocket.Send(ConquerPacket.Skill(Skill.ID, Skill.Level, Skill.Exp));
}
Text("Congrats! You have learned Twofold Blades.", CSocket);
Link("Thanks!", 255, CSocket);
End(CSocket);
}
else
{
Text("You are not yet high enough level for this skill.", CSocket);
Link("Okay, sorry.", 255, CSocket);
End(CSocket);
}
}
else if (LinkBack == 1)
{
if ((int)CSocket.Client.Class == 50)
{
if (CSocket.Client.Level >= 15)
{
CSocket.Client.Class += 1;
CSocket.Send(ConquerPacket.Status(CSocket, 2, (int)CSocket.Client.Class, Struct.StatusTypes.Job));
Text("Congrats! You have been promoted!", CSocket);
Link("Thanks!!!", 255, CSocket);
End(CSocket);
}
else
{
Text("You must be at least level 15, sorry.", CSocket);
Link("Okay, thanks.", 255, CSocket);
End(CSocket);
}
}
else if ((int)CSocket.Client.Class == 51)
{
if (CSocket.Client.Level >= 40)
{
CSocket.Client.Class += 1;
CSocket.Send(ConquerPacket.Status(CSocket, 2, (int)CSocket.Client.Class, Struct.StatusTypes.Job));
Text("Congrats! You have been promoted!", CSocket);
Link("Thanks!!!", 255, CSocket);
End(CSocket);
}
else
{
Text("You must be at least level 40, sorry.", CSocket);
Link("Okay, thanks.", 255, CSocket);
End(CSocket);
}
}
else if ((int)CSocket.Client.Class == 52)
{
if (CSocket.Client.Level >= 70)
{
CSocket.Client.Class += 1;
CSocket.Send(ConquerPacket.Status(CSocket, 2, (int)CSocket.Client.Class, Struct.StatusTypes.Job));
Text("Congrats! You have been promoted!", CSocket);
Link("Thanks!!!", 255, CSocket);
End(CSocket);
}
else
{
Text("You must be at least level 70, sorry.", CSocket);
Link("Okay, thanks.", 255, CSocket);
End(CSocket);
}
}
else if ((int)CSocket.Client.Class == 53)
{
if (CSocket.Client.Level >= 100)
{
CSocket.Client.Class += 1;
CSocket.Send(ConquerPacket.Status(CSocket, 2, (int)CSocket.Client.Class, Struct.StatusTypes.Job));
Text("Congrats! You have been promoted!", CSocket);
Link("Thanks!!!", 255, CSocket);
End(CSocket);
}
else
{
Text("You must be at least level 100, sorry.", CSocket);
Link("Okay, thanks.", 255, CSocket);
End(CSocket);
}
}
else if ((int)CSocket.Client.Class == 54)
{
if (CSocket.Client.Level >= 110)
{
CSocket.Client.Class += 1;
CSocket.Send(ConquerPacket.Status(CSocket, 2, (int)CSocket.Client.Class, Struct.StatusTypes.Job));
Text("Congrats! You have been promoted!", CSocket);
Link("Thanks!!!", 255, CSocket);
End(CSocket);
}
else
{
Text("You must be at least level 110, sorry.", CSocket);
Link("Okay, thanks.", 255, CSocket);
End(CSocket);
}
}
else
{
Text("You've reached the highest rank!", CSocket);
Link("Okay, thanks.", 255, CSocket);
End(CSocket);
}
}
}
else
{
Text("Sorry, I can only assist Ninja's", CSocket);
Link("Okay, sorry.", 255, CSocket);
End(CSocket);
}
break;
}
08/04/2009, 08:51
#8
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tnx Incariuz...you hav the attributes/stat for the ninja?
08/04/2009, 08:55
#9
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Unfortunatly no, I have never played a tq server with ninja, so I have no clue how their stats go. I stopped playing back in the late 4000, early 5000 patches.
08/04/2009, 09:07
#10
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ahhh ic...is your code running? is that the complete code for Wind Sage NPC?
08/04/2009, 09:34
#11
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Ninja Stats (not original but working for all weps n promos)
Attached Files
Stats.rar
(4.2 KB, 15 views)
08/04/2009, 11:20
#12
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lol thats trojan stat...i need ninja stats/attributes
can anyone help me to know the compelete code of Wind Sage (Promotion NPC of NINJA) ?
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