The Code will be :
Code:
MonsterInformation information3;
Entity entity;
_String str2;
information3 = new MonsterInformation
{
Hitpoints = 50000000,
Level = 140,
Mesh = 954,
Name = "NameOfMonster",
MaxAttack = 10500,
AttackRange = 5,
AttackType = 2,
AttackSpeed = 1000,
ViewRange = 2,
MoveSpeed = 500,
RunSpeed = 500,
MinAttack = 59000
};
entity = new Entity(EntityFlag.Monster, false)
{
MapObjType = MapObjectType.Monster,
MonsterInfo = information3
};
entity.MonsterInfo.Owner = entity;
entity.Name = "NameOfMonster";
entity.MinAttack = information3.MinAttack;
entity.MaxAttack = entity.MagicAttack = information3.MaxAttack;
entity.Hitpoints = entity.MaxHitpoints = information3.Hitpoints;
entity.Body = information3.Mesh;
entity.Level = information3.Level;
entity.Defence = 5000;
entity.MapID = client.Entity.MapID;
entity.X = client.Entity.X;
entity.Y = client.Entity.Y;
entity.EntityFlag = EntityFlag.Monster;
entity.UID = (uint)Kernel.Random.Next(500000, 500100);
entity.SendUpdates = true;
str2 = new _String(true)
{
UID = information3.ID,
Type = 10
};
str2.Texts.Add("MBStandard");
client.Map.RemoveEntity(entity);
client.Map.AddEntity(entity);
Don't forget to edit the name and the information.. and Map ID, X, Y!