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Item forge
Discussion on Item forge within the CO2 Private Server forum part of the Conquer Online 2 category.
10/20/2013, 21:12
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#1
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Item forge
Does anyone happen to know the calculations for upgrading quality and level in the new item forge system that has been recently added?
- Quality affects level upgrading and vice versa
- Item level seems to somehow affect the amount required
All I know.
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10/20/2013, 23:24
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#2
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Considering its just been released I highly doubt you will find someone (if anyone even has put the time into testing it yet) willing to release that.
Might be better off testing yourself.
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10/20/2013, 23:43
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#3
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Quote:
Originally Posted by Aceking
Considering its just been released I highly doubt you will find someone (if anyone even has put the time into testing it yet) willing to release that.
Might be better off testing yourself.
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Capt is that you?  I've already tested it, there's literally nothing to the system besides the new calculations which I can only assume could be reversed through the client however I lack the reversing experience to do so.
I asked simply because why not? It's worth a shot.
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10/21/2013, 08:38
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#4
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Such calculations should always be server side, and never be part of the client.
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10/21/2013, 13:12
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#5
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I imagine the meteor/db requirement is calculated with a very similar formula as when it was with the NPC. Just that now you can present less mets/dbs and have a smaller chance of success. So, if someone knows how the NPC requirements were calculated, I would appreciate it, if you would share the information.
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10/21/2013, 16:19
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#6
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Quote:
Originally Posted by hadeset
I imagine the meteor/db requirement is calculated with a very similar formula as when it was with the NPC. Just that now you can present less mets/dbs and have a smaller chance of success. So, if someone knows how the NPC requirements were calculated, I would appreciate it, if you would share the information.
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Those calculations (NPC & TC one) are in my COPS v6 source. Taken from the old EO source and compared with CO2.
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10/21/2013, 21:39
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#7
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Quote:
Originally Posted by KraHen
Such calculations should always be server side, and never be part of the client.
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In the item forge system the success rate is displayed client side which is why I mentioned the possibility of reversing it directly from the client.
Quote:
Originally Posted by CptSky
Those calculations (NPC & TC one) are in my COPS v6 source. Taken from the old EO source and compared with CO2.
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These rates seem to be similar although not exact to what TQ's using in there forge system.
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10/21/2013, 23:29
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#8
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You could always make your own formula the would return the same results or even the results you would want.
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10/21/2013, 23:40
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#9
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Quote:
Originally Posted by Smallxmac
You could always make your own formula the would return the same results or even the results you would want.
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If you cant answer the question, dont post. He clearly want the acctual formular, possibly for a proxy/bot.
and even IF he wanted it for a pserver, he would need the actual formular to match the values client side (without changing, or possibly reverseengineering the client)
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