What the hell is that? Seriously. How should we tell you what to improve if you cant really observe it.
first: i buy an items from a boothing AI
then i select the hard mode of fighting mode. it count till 5 and the ai appear and killed me so i revived with command and killed him and a timer appear with message for quiting or no
if yes out if no stay and the ai revived in 10 sec and fight again
(i should used word better than recording)
(my records always sucks )
Quote:
Originally Posted by turk55
Your screenrecorder gave me cancer.
yeah that why i hate recoding
Quote:
Originally Posted by Fang
I wouldn't use maps from that game (the name has escaped me). It looks too cartoony for Conquer Online.
Quote:
Originally Posted by pro4never
It's from crazy tao and definitely agreed
yeah it crazy toa ,it was just for testing methods.
Ty fixed but after some thinking 5 sec is too much for char like Assisan etc.
So which better to make it wait or he can hit me once revived.
The 'correct' way to handle it is to have the AI react to if you are flagged as invulnerable or not.
A properly written source assigns invulnerability to any target when they log in, change maps, are revived or a number of other factors. This invulnerability is removed automatically after a few seconds or after the first time the player moves or performs any aggressive action (attacking, using items, etc), whichever happens first.
If the AI reads if the target is invulnerable, it keeps it from camping you but is also not stationary once you start moving and are a valid target to be attacked.
As far as performance... well it's impossible to see from your video how the bots logic performs. Movement, targeting and aiming AI (if using skillshots) is always a tricky thing to make look human but it's really impossible to tell from your video how well you've done.
Honestly how 'human it looks' is all that matters with AI. Making it function in the most basic sense is the easy part.
The 'correct' way to handle it is to have the AI react to if you are flagged as invulnerable or not.
A properly written source assigns invulnerability to any target when they log in, change maps, are revived or a number of other factors. This invulnerability is removed automatically after a few seconds or after the first time the player moves or performs any aggressive action (attacking, using items, etc), whichever happens first.
If the AI reads if the target is invulnerable, it keeps it from camping you but is also not stationary once you start moving and are a valid target to be attacked.
As far as performance... well it's impossible to see from your video how the bots logic performs. Movement, targeting and aiming AI (if using skillshots) is always a tricky thing to make look human but it's really impossible to tell from your video how well you've done.
Honestly how 'human it looks' is all that matters with AI. Making it function in the most basic sense is the easy part.
ty i already fixed it he had to wait 5 sec or till i make a move
he jumping randomly and using the same skill as me.
with randow choice.
no he make make cool action when he kill me
and using siting to gain stamina etc
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they fighting back lol
Greetings 3niblaze809,
Thank you for your response. Your item did not disappear, it was dropped
on the ground. Recently there have been a lot of accounts compromised
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Go play your alt for a while until someone else has killed the monster or it wanders off.
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If you get into a bad scrape with some monsters and need to bail, target a point in the distance to run to. Then on your action list, click "sit". Now pull up the "Exit Game" menu. Wait on the OK/Cancel screen until your character starts to sit down. While they're in the process of sitting, you're technically not fighting, so hit the "OK" button to log out.
Go...