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last preview for itemtype emulator and .dat burtal force tool

Discussion on last preview for itemtype emulator and .dat burtal force tool within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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last preview for itemtype emulator and .dat burtal force tool

hey folks, i've almost finished the itemtype emulator and in-addition to that i've added one more tool which is brutal force for .dat files
i'm dumping this project as i need more time to work on my source once more, will be released with source code once it's finished in mostly couple of weeks
here is the last preview for all the sub tools built in
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Old 09/19/2013, 22:26   #2
 
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Nice work. Looks pretty **** good to me.
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Old 09/19/2013, 23:12   #3
 
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Just Perfect Keep going dude
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Old 09/20/2013, 06:07   #4
 
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Great work so far. If I could make a suggestion, maybe you could go for an all-client-editor kind of tool instead. You're already a good ways into making it one. You could always contact me if you want as well regarding how the client saves some things. You could essentially have windows for editing quest log data, npcs, effects, strings in the client, game maps loaded, managing sounds when items are dropped, etc. I know that's a lot for now, but maybe in a next version if you're thinking about it? ;p
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Old 09/20/2013, 17:21   #5
 
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Quote:
Originally Posted by go for it View Post
hey folks, i've almost finished the itemtype emulator and in-addition to that i've added one more tool which is brutal force for .dat files
i'm dumping this project as i need more time to work on my source once more, will be released with source code once it's finished in mostly couple of weeks
here is the last preview for all the sub tools built in
Data grids from .NET are slow on a large volume of data (even with the contents of itemtype). Try to set VirtualMode = true and see if it helps with your search function. If it does not you may want to switch to either a ListView or to another implementation of a grid view (you can find free classes on google).
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Old 09/20/2013, 18:38   #6
 
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In the end the problem is GDI is slow as ****.
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Old 09/21/2013, 07:22   #7
 
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Originally Posted by pro4never View Post
Nice work. Looks pretty damn good to me.
im glad you like it
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Originally Posted by shadowman123 View Post
Just Perfect Keep going dude
thanks buddy ^^
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Originally Posted by Fang View Post
Great work so far. If I could make a suggestion, maybe you could go for an all-client-editor kind of tool instead. You're already a good ways into making it one. You could always contact me if you want as well regarding how the client saves some things. You could essentially have windows for editing quest log data, npcs, effects, strings in the client, game maps loaded, managing sounds when items are dropped, etc. I know that's a lot for now, but maybe in a next version if you're thinking about it? ;p
well i seriously want to create an app with sub apps for full client editing but that takes some more serious RE skills which i don't have, been hard week working on html compiler , this and next new source, but ill definitly do my best at the releasing version to include something better than that
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Originally Posted by -impulse- View Post
Data grids from .NET are slow on a large volume of data (even with the contents of itemtype). Try to set VirtualMode = true and see if it helps with your search function. If it does not you may want to switch to either a ListView or to another implementation of a grid view (you can find free classes on google).
it takes 5 seconds on my slow pc to load a 19k entries, comparing to listview that's slow but in general it's pretty fast, i love data grids because it's like real time editing of the item properties without having to select the item and then edit it in some textbox , isn't it worthy ? and virtualmode doesn't help alot (that if it does)
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In the end the problem is GDI is slow as fuck.
if you mean the data gride then yes but my laptop is kinda out dated and it's not fast enough for looping on 19k entries any faster, on my main pc (which could cout as super pc) it doesn't take matter of milli seconds to loop at all of them , so it's not with the codes rather than in my laptop
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Old 09/25/2013, 00:43   #8
 
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im gonna flame here and say, Your not processing the files properly i can tell that from how you are not able to find some of the item icons (Your pressuming the file is the ItemID number). and Secondly.. The tool is completely useless. why would you need to bruteforce the .dat files?

On a good note, you have laid everything out very clean. XD
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Old 09/27/2013, 07:20   #9
 
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im gonna flame here and say, Your not processing the files properly i can tell that from how you are not able to find some of the item icons (Your pressuming the file is the ItemID number). and Secondly.. The tool is completely useless. why would you need to bruteforce the .dat files?

On a good note, you have laid everything out very clean. XD
NO ! i get the icons of each item from the ani files , and the icons that doesn't show up is because they are packed in client files (thanks for assuming that im stupid to do tho )

i need to bruteforce a .dat because i don't have the key to decrypt them directly ? well im not great at RE to get the key from the client maybe , so that could be a way around it , right ?

and thanks for passing by
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Old 09/28/2013, 15:53   #10


 
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You have access to my CO2_CORE_DLL which include a method to extract the data of one entry if you know the entry
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