i was thinking about an itemtype emulator to which you can create items with only picking up it's picture and let the application take care of icons and other inis
progress/todo
+ implementing the crypto
+ implementing dds converter and previewer
+ casting all data into item object with full properties and casting it back to files
- extract the rest of dds to implement there preview at item creating
- let the user add c3 files and effects to current item
- implement an itemtype generator (adding suff. and pref.)
- automate everything to be push and go
please lemme know what you think, anything fun to implement
thanks and have wonderful day
well my bad, blame it on google translator, but still in some way it's kinda valid but ill try to search for a better expression to describe it, if you guys give a dam you may suggest me any
Very cool. I think a good next step would be to add ways of opening files to be edited, and to add more things to opening textures and weapon effects, so on.
nah it need to be something complicated to sounds cool jjajajajjaja jks jks
Quote:
Very cool. I think a good next step would be to add ways of opening files to be edited, and to add more things to opening textures and weapon effects, so on.
first one to interact and say something actually useful ^^, well about opening files , which files do you mean
and i'm working right now on including other client files yeah like textures and effects but i need some more time with that because im not that great with xna ^^
nah it need to be something complicated to sounds cool jjajajajjaja jks jks
first one to interact and say something actually useful ^^, well about opening files , which files do you mean
and i'm working right now on including other client files yeah like textures and effects but i need some more time with that because im not that great with xna ^^
Not necessarily showing them, I know that's a bit complex without a 3D Viewport and WPF / XNA. I was more talking about just methods for opening the files using external programs from the editor. Just simple things that drastically improve the functionality of the program. As good as your tools might be, there are going to be people with external tools that they'd like to use instead.
Not necessarily showing them, I know that's a bit complex without a 3D Viewport and WPF / XNA. I was more talking about just methods for opening the files using external programs from the editor. Just simple things that drastically improve the functionality of the program. As good as your tools might be, there are going to be people with external tools that they'd like to use instead.
trust me once this is done no one will ever use another tool, im adding tons of tools in it, 5 tools done and im planning on adding plenty more, i dream everyday with some and wake up to make it happen, it's amazing !
here is the last tool i've implemented DDS mass preview and as of now while talking im working on item creation (which i almost had all the materials and won't take more than half an hr)
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Screens:
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The most critical update will be the brand-new Martial Arsenal feature for the guild system. Each guild will have 8 Martial Arsenals which can be updated by the registration of the high ranking gear from the guild members. When...