|
You last visited: Today at 16:15
Advertisement
Conquer online itemtype emulator preview
Discussion on Conquer online itemtype emulator preview within the CO2 Private Server forum part of the Conquer Online 2 category.
09/17/2013, 11:05
|
#1
|
elite*gold: 0
Join Date: Sep 2012
Posts: 775
Received Thanks: 329
|
Conquer online itemtype emulator preview
i was thinking about an itemtype emulator to which you can create items with only picking up it's picture and let the application take care of icons and other inis
progress/todo
+ implementing the crypto
+ implementing dds converter and previewer
+ casting all data into item object with full properties and casting it back to files
- extract the rest of dds to implement there preview at item creating
- let the user add c3 files and effects to current item
- implement an itemtype generator (adding suff. and pref.)
- automate everything to be push and go
please lemme know what you think, anything fun to implement
thanks and have wonderful day
|
|
|
09/17/2013, 11:50
|
#2
|
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
|
not bad
|
|
|
09/17/2013, 12:40
|
#3
|
elite*gold: 0
Join Date: May 2011
Posts: 648
Received Thanks: 413
|
Nicely done!
|
|
|
09/17/2013, 13:46
|
#4
|
elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 238
|
nice work
|
|
|
09/17/2013, 15:26
|
#5
|
elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 15
|
nice , keep good work
|
|
|
09/17/2013, 18:10
|
#6
|
elite*gold: 0
Join Date: Mar 2013
Posts: 118
Received Thanks: 95
|
Emulator? Are you sure you didn't mean "editor" or something like that?
|
|
|
09/17/2013, 20:56
|
#7
|
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
|
I think you're mistaking what an emulator and an editor really is.
http://en.wikipedia.org/wiki/Emulator
|
|
|
09/17/2013, 21:05
|
#8
|
elite*gold: 0
Join Date: Sep 2012
Posts: 775
Received Thanks: 329
|
Quote:
Originally Posted by Super Aids
|
well my bad, blame it on google translator, but still in some way it's kinda valid but ill try to search for a better expression to describe it, if you guys give a dam you may suggest me any
|
|
|
09/17/2013, 22:35
|
#9
|
elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 238
|
name it ItemTypey
|
|
|
09/17/2013, 22:38
|
#10
|
elite*gold: 12
Join Date: Jul 2011
Posts: 8,282
Received Thanks: 4,191
|
Very cool. I think a good next step would be to add ways of opening files to be edited, and to add more things to opening textures and weapon effects, so on.
|
|
|
09/17/2013, 23:17
|
#11
|
elite*gold: 0
Join Date: Sep 2012
Posts: 775
Received Thanks: 329
|
Quote:
nah it need to be something complicated to sounds cool jjajajajjaja jks jks
Quote:
|
Very cool. I think a good next step would be to add ways of opening files to be edited, and to add more things to opening textures and weapon effects, so on.
|
first one to interact and say something actually useful ^^, well about opening files , which files do you mean
and i'm working right now on including other client files yeah like textures and effects but i need some more time with that because im not that great with xna ^^
|
|
|
09/18/2013, 06:54
|
#12
|
elite*gold: 12
Join Date: Jul 2011
Posts: 8,282
Received Thanks: 4,191
|
Quote:
Originally Posted by go for it
nah it need to be something complicated to sounds cool jjajajajjaja jks jks
first one to interact and say something actually useful ^^, well about opening files , which files do you mean
and i'm working right now on including other client files yeah like textures and effects but i need some more time with that because im not that great with xna ^^
|
Not necessarily showing them, I know that's a bit complex without a 3D Viewport and WPF / XNA. I was more talking about just methods for opening the files using external programs from the editor. Just simple things that drastically improve the functionality of the program. As good as your tools might be, there are going to be people with external tools that they'd like to use instead.
|
|
|
09/18/2013, 18:25
|
#13
|
elite*gold: 0
Join Date: Sep 2012
Posts: 775
Received Thanks: 329
|
Quote:
Originally Posted by Fang
Not necessarily showing them, I know that's a bit complex without a 3D Viewport and WPF / XNA. I was more talking about just methods for opening the files using external programs from the editor. Just simple things that drastically improve the functionality of the program. As good as your tools might be, there are going to be people with external tools that they'd like to use instead.
|
trust me once this is done no one will ever use another tool, im adding tons of tools in it, 5 tools done and im planning on adding plenty more, i dream everyday with some and wake up to make it happen, it's amazing !
here is the last tool i've implemented DDS mass preview and as of now while talking im working on item creation (which i almost had all the materials and won't take more than half an hr)
|
|
|
09/25/2013, 19:09
|
#14
|
elite*gold: 0
Join Date: Mar 2005
Posts: 1,430
Received Thanks: 1,586
|
...............
|
|
|
09/25/2013, 19:11
|
#15
|
elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
|
Quote:
Originally Posted by Ultimation
...............
|
Didn't you post about the itemids?
|
|
|
 |
|
Similar Threads
|
[Preview] D3D Hook - Conquer Online
05/28/2011 - CO2 Programming - 23 Replies
Hey fokes,
Okay, I actually got tired of keeping alt+tabing my Win32 application to change the settings of my hacks, so I made this hook.
It hooks Present and DrawIndexedPrimitive(Not really needed, but its cool). You can execute memory functions INSIDE conquer. Meaning you can use your code anywhere you want.
Screens:
Menu:
|
Sea-Emulator Preview
03/24/2010 - SRO Private Server - 6 Replies
Hey guys, I just want to post this site, sea-emulator is a new advanced emulator. Most working server emulator for now coded by Pax.
Closed Beta Tests just started!
I'am a beta Tester too.
Here some screens, movie comes soon!
http://img63.imageshack.us/img63/2132/sro20100323 21323409.th.jpg
http://img46.imageshack.us/img46/4870/sro20100323 15382640.th.jpg
|
Conquer Online Martial Arsenal System Preview
10/24/2009 - Conquer Online 2 - 7 Replies
After the release of the Raiding Clans expansion in July, Conquer Online will have another major update on October 28, which will bring players more intense conflicts in the world of mythological ancient China.
http://images.91.com/co/images/news/coarsenal.jpg
The most critical update will be the brand-new Martial Arsenal feature for the guild system. Each guild will have 8 Martial Arsenals which can be updated by the registration of the high ranking gear from the guild members. When...
|
All times are GMT +1. The time now is 16:16.
|
|