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Conquer online itemtype emulator preview

Discussion on Conquer online itemtype emulator preview within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Conquer online itemtype emulator preview

i was thinking about an itemtype emulator to which you can create items with only picking up it's picture and let the application take care of icons and other inis




progress/todo
+ implementing the crypto
+ implementing dds converter and previewer
+ casting all data into item object with full properties and casting it back to files

- extract the rest of dds to implement there preview at item creating
- let the user add c3 files and effects to current item
- implement an itemtype generator (adding suff. and pref.)
- automate everything to be push and go


please lemme know what you think, anything fun to implement
thanks and have wonderful day
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Old 09/17/2013, 11:50   #2
 
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not bad
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Old 09/17/2013, 12:40   #3
 
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Nicely done!
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Old 09/17/2013, 13:46   #4
 
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nice work
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Old 09/17/2013, 15:26   #5
 
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nice , keep good work
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Old 09/17/2013, 18:10   #6
 
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Emulator? Are you sure you didn't mean "editor" or something like that?
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Old 09/17/2013, 20:56   #7
 
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I think you're mistaking what an emulator and an editor really is.

http://en.wikipedia.org/wiki/Emulator
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Old 09/17/2013, 21:05   #8
 
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Quote:
Originally Posted by Super Aids View Post
I think you're mistaking what an emulator and an editor really is.

Emulator - Wikipedia, the free encyclopedia
well my bad, blame it on google translator, but still in some way it's kinda valid but ill try to search for a better expression to describe it, if you guys give a dam you may suggest me any
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Old 09/17/2013, 22:35   #9
 
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name it ItemTypey
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Old 09/17/2013, 22:38   #10
 
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Very cool. I think a good next step would be to add ways of opening files to be edited, and to add more things to opening textures and weapon effects, so on.
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Old 09/17/2013, 23:17   #11
 
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Quote:
name it ItemTypey
nah it need to be something complicated to sounds cool jjajajajjaja jks jks

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Very cool. I think a good next step would be to add ways of opening files to be edited, and to add more things to opening textures and weapon effects, so on.
first one to interact and say something actually useful ^^, well about opening files , which files do you mean
and i'm working right now on including other client files yeah like textures and effects but i need some more time with that because im not that great with xna ^^
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Old 09/18/2013, 06:54   #12
 
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Originally Posted by go for it View Post
nah it need to be something complicated to sounds cool jjajajajjaja jks jks


first one to interact and say something actually useful ^^, well about opening files , which files do you mean
and i'm working right now on including other client files yeah like textures and effects but i need some more time with that because im not that great with xna ^^
Not necessarily showing them, I know that's a bit complex without a 3D Viewport and WPF / XNA. I was more talking about just methods for opening the files using external programs from the editor. Just simple things that drastically improve the functionality of the program. As good as your tools might be, there are going to be people with external tools that they'd like to use instead.
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Old 09/18/2013, 18:25   #13
 
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Quote:
Originally Posted by Fang View Post
Not necessarily showing them, I know that's a bit complex without a 3D Viewport and WPF / XNA. I was more talking about just methods for opening the files using external programs from the editor. Just simple things that drastically improve the functionality of the program. As good as your tools might be, there are going to be people with external tools that they'd like to use instead.
trust me once this is done no one will ever use another tool, im adding tons of tools in it, 5 tools done and im planning on adding plenty more, i dream everyday with some and wake up to make it happen, it's amazing !

here is the last tool i've implemented DDS mass preview and as of now while talking im working on item creation (which i almost had all the materials and won't take more than half an hr)

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Old 09/25/2013, 19:09   #14
 
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...............
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Old 09/25/2013, 19:11   #15


 
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Originally Posted by Ultimation View Post
...............
Didn't you post about the itemids?
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