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[Help] Gourd Bug

Discussion on [Help] Gourd Bug within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Help] Gourd Bug

Alright heres my bug
hard to explain so ill show an example
Current Hp 9k/9k
I Wear a mira gourd, new hp. 9.8k/9.8k
i take off the gourd
new hp, 9.8/9k
if i wear gourd again, 10.6k/ 9.8k
if i take off, 10.6k/9k
if i die and rev the hp remains the same, it doesnt go back to 9k unless i do /job # or /level #

heres the code im using
if (!UnEquip)
{
if (ItemId == 2100025)//MiraculousGourd
AddHP += 800;

if (ItemId == 2100095)//GoldCup
AddHP += 1500;
AddDef += 1000;
AddMinAtk += 1000;
AddMaxAtk += 1000;
AddMAtk += 1000;

if (ItemId == 2100085)//GoldTrophy
AddHP += 1500;

if (ItemId == 2100075)//GoldPrize
{
AddHP += 1500;
AddDef += 1000;
AddMinAtk += 1000;
AddMaxAtk += 1000;
AddMAtk += 1000;
iEagle is offline  
Old 07/19/2009, 21:34   #2
 
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fixed
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Old 07/20/2009, 02:38   #3
 
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you don;t need to add that or in db ..
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Old 07/20/2009, 02:41   #4
 
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Quote:
Originally Posted by danielachraf View Post
you don;t need to add that or in db ..
if you dont add it then 7k/9k, u cant heal or recover those 2k hp
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Old 07/20/2009, 02:43   #5
 
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Quote:
Originally Posted by iEagle View Post
if you dont add it then 7k/9k, u cant heal or recover those 2k hp
at the first time i added a gourd i put in itemtype.dat only the info and in source and db no and worked fine
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Old 07/20/2009, 02:49   #6
 
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Quote:
Originally Posted by danielachraf View Post
at the first time i added a gourd i put in itemtype.dat only the info and in source and db no and worked fine
i need a itemtype decrypter -.-
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Old 07/20/2009, 02:57   #7
 
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got to add it inside of the char.cs if u dont its not evne gonna add a stat or anything
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Old 07/20/2009, 03:10   #8
 
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Quote:
Originally Posted by iEagle View Post
Alright heres my bug
hard to explain so ill show an example
Current Hp 9k/9k
I Wear a mira gourd, new hp. 9.8k/9.8k
i take off the gourd
new hp, 9.8/9k
if i wear gourd again, 10.6k/ 9.8k
if i take off, 10.6k/9k
if i die and rev the hp remains the same, it doesnt go back to 9k unless i do /job # or /level #

heres the code im using
if (!UnEquip)
{
if (ItemId == 2100025)//MiraculousGourd
AddHP += 800;

if (ItemId == 2100095)//GoldCup
AddHP += 1500;
AddDef += 1000;
AddMinAtk += 1000;
AddMaxAtk += 1000;
AddMAtk += 1000;

if (ItemId == 2100085)//GoldTrophy
AddHP += 1500;

if (ItemId == 2100075)//GoldPrize
{
AddHP += 1500;
AddDef += 1000;
AddMinAtk += 1000;
AddMaxAtk += 1000;
AddMAtk += 1000;

heres a little tip
next time you post a code you have
use [ code ][ code/ ]
jsut take out the spaces right there
Arcotemple:) is offline  
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