Alright heres my bug
hard to explain so ill show an example
Current Hp 9k/9k
I Wear a mira gourd, new hp. 9.8k/9.8k
i take off the gourd
new hp, 9.8/9k
if i wear gourd again, 10.6k/ 9.8k
if i take off, 10.6k/9k
if i die and rev the hp remains the same, it doesnt go back to 9k unless i do /job # or /level #
heres the code im using
if (!UnEquip)
{
if (ItemId == 2100025)//MiraculousGourd
AddHP += 800;
if (ItemId == 2100095)//GoldCup
AddHP += 1500;
AddDef += 1000;
AddMinAtk += 1000;
AddMaxAtk += 1000;
AddMAtk += 1000;
if (ItemId == 2100085)//GoldTrophy
AddHP += 1500;
if (ItemId == 2100075)//GoldPrize
{
AddHP += 1500;
AddDef += 1000;
AddMinAtk += 1000;
AddMaxAtk += 1000;
AddMAtk += 1000;






