Quote:
Originally Posted by xellios
guys that doesnt work in CoEmu :P... it works with actions somehow.
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You can edit it in monster.cs but it's very roughly done.
search for
if(Calculation.PercentSuccess(3.7) && Level > 22)
The section under that has the drop calculations for mets/db's.
To have specific monsters drop something you can use
Code:
if(Info.Name == "MonsterName")
{
IG.ItemID = itemid;
}
You could add more items I believe through
Code:
if(Info.Name == "MonsterName")
{if(Calculation.PercentSuccess(20))
IG.ItemID = itemid;
else if(Calculation.PercentSuccess(20))
IG.ItemID = otheritemid;
}
Just testing the code currently and we tested it for TombBats and it's having 2 of the items added drop... so it seems to be working.
I'm sure there are much better ways to do it but this seems to be working :S, next I need to get that working with a variable to check if player has a certain quest activated or not... Not tried that yet :P