the whole point of moonbox for my server is to be the rarest item in game
drops only once out of every like 1k kills
it gives 100k cps
Code:
if (ItemParts[0] == "721020" || ItemParts[0] == "721021" || ItemParts[0] == "721022" || ItemParts[0] == "721023" || ItemParts[0] == "721024" || ItemParts[0] == "721025" || ItemParts[0] == "721030" || ItemParts[0] == "721031" || ItemParts[0] == "721032" || ItemParts[0] == "721033" || ItemParts[0] == "721034" || ItemParts[0] == "721035" || ItemParts[0] == "721040" || ItemParts[0] == "721041" || ItemParts[0] == "721042" || ItemParts[0] == "721043" || ItemParts[0] == "721051" || ItemParts[0] == "721052" || ItemParts[0] == "721053" || ItemParts[0] == "721054" || ItemParts[0] == "721055" || ItemParts[0] == "721061" || ItemParts[0] == "721062" || ItemParts[0] == "721063" || ItemParts[0] == "721064" || ItemParts[0] == "721065" || ItemParts[0] == "721080" || ItemParts[0] == "721081" || ItemParts[0] == "721082" || ItemParts[0] == "721083" || ItemParts[0] == "721084" || ItemParts[0] == "721090")
{
CPs += 100000;
MyClient.SendPacket(General.MyPackets.Vital(UID, 30, CPs));
RemoveItem(ItemUID);
}






