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5017 chacter creating .swf?
Discussion on 5017 chacter creating .swf? within the CO2 Private Server forum part of the Conquer Online 2 category.
07/16/2013, 00:06
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#1
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5017 chacter creating .swf?
in 5017 since there is no flash folder then where is the login, character making screen located?
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07/16/2013, 00:24
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#2
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role.dat I believe. All flash files are packed into .dat for both login and creation screens.
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07/16/2013, 00:34
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#3
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Quote:
Originally Posted by pro4never
role.dat I believe. All flash files are packed into .dat for both login and creation screens.
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thats the thing, 5017 lower does not have any (role.dat or start.dat)
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07/16/2013, 01:26
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#4
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Quote:
Originally Posted by LordGragen.
thats the thing, 5017 lower does not have any (role.dat or start.dat)
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Pre 5017 isn't flash so you have to edit the individual textures.
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07/16/2013, 01:28
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#5
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Quote:
Originally Posted by LordGragen.
thats the thing, 5017 lower does not have any (role.dat or start.dat)
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The animations for character creation (the character types and their movements, etc) are not Adobe Flash animations. They're actual 3D models being created for that instance. The configuration for those models can be found in 3DsimpleRole.ini.
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07/16/2013, 02:33
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#6
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Quote:
Originally Posted by Fаng
The animations for character creation (the character types and their movements, etc) are not Adobe Flash animations. They're actual 3D models being created for that instance. The configuration for those models can be found in 3DsimpleRole.ini.
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ahh i see, well thats cool, this will allow me create something custom.
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07/20/2013, 14:13
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#7
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i have another question about this
but the armors they using are not in the itemtype, i was wondering if its possible adding there weapons or armors.
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07/20/2013, 17:38
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#8
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Quote:
Originally Posted by LordGragen.
i have another question about this
but the armors they using are not in the itemtype, i was wondering if its possible adding there weapons or armors.
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The armor might be implemented, just not added to the item types for players to use. You can search for it in textures and see if you can find the id. It's probably compressed in a wdf, since it's almost never used by the client (or, that would be my guess). Good luck.
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