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Proof of concept - Colored Names
Discussion on Proof of concept - Colored Names within the CO2 Private Server forum part of the Conquer Online 2 category.
08/01/2013, 02:53
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#31
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Here's my suggestion: Have a file that contains predefined color codes, 4 differentiating colors per name. Use a simple algorithm for splitting the color nicely across the name. The client loads the name color from an offset in the spawn packet (a byte). That way, it's only a byte of data for the network to display roughly 16 bytes of color information. That's how I might have done it if I could reverse engineer with the quality you do.
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08/01/2013, 18:11
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#32
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thats not a bad idea
anyone got a list of characters binaries dont allow during character creation?
Here is what ive done so far, just by adding a character to the end of the name ( I can see problems when it comes to manually typing names for whisper or for admins to find people etc. In this case i used '}' character to make the name purple.
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08/01/2013, 23:05
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#33
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The encoding they use (as you probably know) is CP-1252. Anything not on that list (from the link I sent you to) would work for your case. You could open "Character Map" on your computer and look at it that way too (which I'm sure you're more than familiar with). Hopefully that link helps though. As you can see, there are control characters. You could be using those if you wish (those pass Conquer's encoding and can act as controls for your colors). I still think the best option would be to just allocate a byte rather than a byte per color change. Anyways, however you do it, good luck!
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08/02/2013, 01:13
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#34
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Quote:
Originally Posted by Ultimation
[...]anyone got a list of characters binaries dont allow during character creation?[...]
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Code:
if(c < ' ')
return false;
switch(c)
{
case ' ':
case ';':
case ',':
case '/':
case '\\':
case '=':
case '%':
case '@':
case '\'':
case '"':
case '[':
case ']':
return false;
}
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08/03/2013, 15:47
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#35
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Cool!
REally cool :
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08/05/2013, 15:07
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#36
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Okey, we have our first "plugin", ive built the plugin to run on binary servers. In the DB u have a new field with NameColor = 4 bytes any ARGB value. The MSGsever loads the plugin via adapter_cfg.ini
Here is the output
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08/09/2013, 01:58
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#37
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i shocked how did you do that
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08/09/2013, 03:13
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#38
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Quote:
Originally Posted by [V.I.P]Coder[PM]
i shocked how did you do that
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Your name is fancy.
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09/21/2013, 11:20
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#39
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09/21/2013, 11:43
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#40
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Quote:
Originally Posted by .Ocularis
Related? Big5 isn't installed on my laptop so the chinese charset is funky on my screen.
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No, that's a new system TQ introduced not long ago called Jiang Hu. It changes your name's color based on your Jiang Hu level or whatever.
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09/23/2013, 11:28
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#41
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Lol .. thats great!
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10/04/2013, 18:09
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#42
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WHen Will You Release this?  hehehe
I like it.
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Hey Community,
Ich werde euch heute zeigen wie ihr in Black Ops 2 InGame Farbige namen habt!
Ändert euren namen bei steam und fügt am Anfang das hin : ^^0/1/2/3/4/5/6/7/8/9 <-- Von den Zahlen eine auswählen ^^
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http://i.imgur.com/n6nyn.png
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colored names
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whats the deal whit colored names and how do you get one?
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