Sounds like tower quest at mystic castle , good idea DO IT and show us please we're waitin u.
I know you are trying to mark me after the fight me and you got into but giving idea does not mean i need the proof that i can or can't the idea is for people to think if its good and use it if they need.
i would love to show you but atm i am not working on any dungeon.
BUT!! i will show you a very simple way to do it just so you know i dont just talk and w8 for someone to do it.
the Idea is simple.
you just put the monsters name and put the code when it die.
i don't know why you people are trying to make fun of the idea,
i think its a grate idea and something useful to have in a game. just because it is easy to make i don't think its useless to have, and its kind of rude when idk someone is saying the idea is not good people are following him instead of saying what they think of it.
Can you explain what is happening in your "descriptive" picture, I still have no idea what buff is?
edit: oh, is that stone thing supposed to be a boss? (haven't played league of legends)
Sure sorry about that let me explain,
The middle stone is the boss XD and the blue ting around it is the effect, ones you kill the boss the effect transform in you, and the boss is for mana so blue match it, the reason i put the picture there is to show how it should be,
1. the boss should be a bit big.
2. respond 1 place only and only 1.
3. have a effect on him so when you kill you get the effect with the buff.
The middle stone is the boss XD and the blue ting around it is the effect, ones you kill the boss the effect transform in you, and the boss is for mana so blue match it, the reason i put the picture there is to show how it should be,
1. the boss should be a bit big.
2. respond 1 place only and only 1.
3. have a effect on him so when you kill you get the effect with the buff.
that so simple thoug, killer.mobname smth like that , update flag of player , thats it.
i don't know why you people are trying to make fun of the idea,
i think its a grate idea and something useful to have in a game. just because it is easy to make i don't think its useless to have, and its kind of rude when idk someone is saying the idea is not good people are following him instead of saying what they think of it.
Its worth mentioning I think that Conquer already has buffs.
It's already supported by the client and can offer some very interesting gameplay if handled correctly.
Stepping on the effect causes a positive or negative effect to your client. This can be used for things like raid skills (explosives or poison on ground) or things such as healing auras on the ground, experience boosts, etcetc.
In Eudemons they worked much like shrines do in diablo. Offering you boosted stats for X seconds but you could use them any way you wished.
It's already supported by the client and can offer some very interesting gameplay if handled correctly.
Stepping on the effect causes a positive or negative effect to your client. This can be used for things like raid skills (explosives or poison on ground) or things such as healing auras on the ground, experience boosts, etcetc.
In Eudemons they worked much like shrines do in diablo. Offering you boosted stats for X seconds but you could use them any way you wished.
i had no idea conquer used that, never seen any quest or even using something like this. but thx for letting me know i will see what i can find out.
i had no idea conquer used that, never seen any quest or even using something like this. but thx for letting me know i will see what i can find out.
Basically anything that exists in the client code for conquer/eudemons can be used. They are the same engine so just about everything applies to both unless they are unique features specifically for that game.
Traps are simply how ground effects are supposed to be handled but they never became a big thing in conquer although they do use them now for some of the random quests.
New Bypass Idea *IDEA NOT A HACK* 01/19/2009 - Soldier Front - 5 Replies Think about it..xfire to bypass GameGuard.
I dunno about anyone else or why it hasn't been mentioned ..or maybe it has.
But let me give you an example of what i mean.
You would Inject your "wallhack.dll" into the xfire.exe process.
Then Login to xFire.Then login to SF and let your Xfire ingame Load up.
Since xfire layers its chat windows over the SF screen freely without causing the ALT+TAB error
that means its has some kind of control over the D3D.
[IDEA]For ever lasting Buffs 09/24/2008 - Perfect World - 3 Replies K so i was wondering if its possible to create forever lasting buffs with CE, so make the server think that your buff is still on 24/7.
So for example, you cast Cloud Sprint or w.e the BM speed skill is, then instead of lasting 15 seconds, it last's forever.
Or when you use something like a life powder, it lasts for 10 minutes, then you change it to forever.
Do you think this is possible with a Cheat Engine, or do you guys think you will need to packet edit?
Idea:Possibly good potential idea! 10/26/2005 - Conquer Online 2 - 3 Replies Well today I was thinking and it was stated that it's impossible to view if you have a +1 item unless you look in your inventory, but it is generated before its picked up.
This could be a big job, could be worth it if it was possible and done correctly though. Turn the items on the floors into items in your inventory images, I should probably explain a bit more. The images that are used in your inventory, put those on the floor. That way if you moused over the image it'd show the +1...