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[Source 5679] Npcs special Effects

Discussion on [Source 5679] Npcs special Effects within the CO2 Private Server forum part of the Conquer Online 2 category.

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[Source 5679] Npcs special Effects

Hi guys i need a litel help im having a hard time removing the specials effects from the npcs from a source i get is fully working no bugs but the only ting i cant fix is the special effects from the npcs any help or sugestion?
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Old 05/30/2013, 21:08   #2
 
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you can set/remove npceffects in the client from npc.ini
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Old 05/30/2013, 22:04   #3
 
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Quote:
Originally Posted by Super Aids View Post
you can set/remove npceffects in the client from npc.ini
The problem is in the npc.ini there are no effects

Heres a example from a special effect

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Old 05/30/2013, 22:11   #4
 
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Searching the forum is always a good first step in trying to get a solution to a problem:

(just one of many similar threads)
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Old 05/30/2013, 23:05   #5
 
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Could be a mapeffect send to it using its entityuid then.

Also Fang, changing names can be done through the spawnpacket (Although they need a specific flag for it.) xD
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Old 05/31/2013, 00:03   #6
 
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Originally Posted by Super Aids View Post
Could be a mapeffect send to it using its entityuid then.

Also Fang, changing names can be done through the spawnpacket (Although they need a specific flag for it.) xD
The "add glow" part was what I was referring to. He says in a later post how to find more effects to use as well. I'm trying to encourage the OP to search for similar threads that show how npc effects work.
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Old 05/31/2013, 02:40   #7
 
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Well that could be done through the stringpacket though, since he already said it had no effect in the client then it's possible it's using the stirngpacket xD
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Old 05/31/2013, 04:48   #8
 
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Quote:
Originally Posted by Super Aids View Post
Well that could be done through the stringpacket though, since he already said it had no effect in the client then it's possible it's using the stirngpacket xD
He's asking about the NPC effects though, not string packets. I would never use a string packet to put an effect on an NPC. NPCs support effects through the npc.ini file as you specified prior to this discussion. There's no reason to send an additional packet to show an effect that can be displayed on the client side. You are correct though. You can change the npc's name by specifying it at the end of the packet, and you can put an effect on any entity, any tile using the string packet. Anyways, the question was regarding the removal of an NPC effect. That's done using the npc.ini file as Super Aids stated. The guide I linked to shows how to add effects, so it can also be used to remove effects. Cheers.
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Old 05/31/2013, 04:57   #9
 
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Like I said, I didn't say it was the way to be doing it, but rather that's how it's done in OP's case, because he had already stated there was no effect in npc.ini

Although if you want your server to work on most clients without having to distribute anything then using packets to manipulate with such stuff is a great help.
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