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[Source 5679] Npcs special Effects
Discussion on [Source 5679] Npcs special Effects within the CO2 Private Server forum part of the Conquer Online 2 category.
05/30/2013, 20:35
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#1
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[Source 5679] Npcs special Effects
Hi guys i need a litel help im having a hard time removing the specials effects from the npcs from a source i get is fully working no bugs but the only ting i cant fix is the special effects from the npcs any help or sugestion?
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05/30/2013, 21:08
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#2
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you can set/remove npceffects in the client from npc.ini
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05/30/2013, 22:04
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#3
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Quote:
Originally Posted by Super Aids
you can set/remove npceffects in the client from npc.ini
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The problem is in the npc.ini there are no effects
Heres a example from a special effect
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05/30/2013, 22:11
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#4
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Searching the forum is always a good first step in trying to get a solution to a problem:

(just one of many similar threads)
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05/30/2013, 23:05
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#5
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Could be a mapeffect send to it using its entityuid then.
Also Fang, changing names can be done through the spawnpacket (Although they need a specific flag for it.) xD
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05/31/2013, 00:03
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#6
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Quote:
Originally Posted by Super Aids
Could be a mapeffect send to it using its entityuid then.
Also Fang, changing names can be done through the spawnpacket (Although they need a specific flag for it.) xD
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The "add glow" part was what I was referring to. He says in a later post how to find more effects to use as well. I'm trying to encourage the OP to search for similar threads that show how npc effects work.
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05/31/2013, 02:40
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#7
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Well that could be done through the stringpacket though, since he already said it had no effect in the client then it's possible it's using the stirngpacket xD
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05/31/2013, 04:48
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#8
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Quote:
Originally Posted by Super Aids
Well that could be done through the stringpacket though, since he already said it had no effect in the client then it's possible it's using the stirngpacket xD
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He's asking about the NPC effects though, not string packets. I would never use a string packet to put an effect on an NPC. NPCs support effects through the npc.ini file as you specified prior to this discussion. There's no reason to send an additional packet to show an effect that can be displayed on the client side. You are correct though. You can change the npc's name by specifying it at the end of the packet, and you can put an effect on any entity, any tile using the string packet. Anyways, the question was regarding the removal of an NPC effect. That's done using the npc.ini file as Super Aids stated. The guide I linked to shows how to add effects, so it can also be used to remove effects. Cheers.
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05/31/2013, 04:57
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#9
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Like I said, I didn't say it was the way to be doing it, but rather that's how it's done in OP's case, because he had already stated there was no effect in npc.ini
Although if you want your server to work on most clients without having to distribute anything then using packets to manipulate with such stuff is a great help.
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[GUIDE] Finding Effects for NPCs and Explanation of 3DEffect.ini
01/20/2012 - EO PServer Guides & Releases - 9 Replies
Okay so when your making your NPC or changing an NPC under npc.ini you can give them effects by changing their Effect=(effect ID). In this guide youll learn how to find the effect IDs and then change it in the npc.ini
To find the effect IDs you just open 3DEffect.ini and youll see something like this (heres an explanation of entries for this ini file):
<--- EFFECT ID NAME
Amount=2
EffectId0=3351
TextureId0=3351
ASB0=5
ADB0=2
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[Guide] NPCs with effects
09/01/2010 - CO2 PServer Guides & Releases - 51 Replies
hello guys,
its a simple, nice and easy guide
first of all you pick a NPC u want to give a effect my NPC was self-created and named *VIP|Shop*
ok now go to your conquer folder > ini> npc
open this npc file with notepad or c++ whatever you got, search your npc. press strg+f and put the name of your NPC in you want to change the effect it should be looking like this :
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