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[HELP] How do I make this public?
Discussion on [HELP] How do I make this public? within the CO2 Private Server forum part of the Conquer Online 2 category.
06/06/2009, 18:31
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#1
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[HELP] How do I make this public?
Right I managed to log on make an account etc etc With the tanks to our helpful community xD
Now my friends want to play, I have all port forwarded and 127.0.0.1 in server.dat.
When i put my ip in server.dat it says it cant read it and i should re-install.
What must I do to make it Public?
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06/06/2009, 18:48
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#2
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Join Date: Dec 2006
Posts: 945
Received Thanks: 175
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Quote:
Originally Posted by Andrew.A
Right I managed to log on make an account etc etc With the tanks to our helpful community xD
Now my friends want to play, I have all port forwarded and 127.0.0.1 in server.dat.
When i put my ip in server.dat it says it cant read it and i should re-install.
What must I do to make it Public?
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Now i would help you BUT you dident thank me the last time i helped you
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06/06/2009, 19:24
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#3
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Join Date: Aug 2007
Posts: 187
Received Thanks: 45
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I didn't and what post was it? I thought i thanked everybody.
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06/06/2009, 19:49
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#4
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Join Date: Dec 2006
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Quote:
Originally Posted by Andrew.A
I didn't and what post was it? I thought i thanked everybody.
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Alright now that you thanked me i will tell u how to do it
Change the ip in packet processer to your ip
*note* just the login server nothing else keep everything else 127.0.0.1
That SHOULD work post any problems
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06/06/2009, 19:57
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#5
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Join Date: Aug 2007
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Received Thanks: 45
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Do you mean
Code:
if(ServerName == "PixelEmpire")
{
/*if(AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("66.187.101.86", Key1, Key2));
}
else
{
CSocket.Disconnect();
}*/
if (AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("127.0.0.1", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
else if(ServerName == "PixelEmpire")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("127.0.0.1", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
}
?
It now reads this
Code:
if(ServerName == "PixelEmpire")
{
/*if(AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("66.187.101.86", Key1, Key2));
}
else
{
CSocket.Disconnect();
}*/
if (AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("MYIPHERE", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
else if(ServerName == "PixelEmpire")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("MYIPHERE", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
}
Is this right?
Change the 127.0.0.1 to my ip?
What about server.dat that still says 127.0.0.1 will that work for my friends?
EDIT1: I now get no error in compiler BUT when i load client and hit log in i get Error: Disconnected with Game Server. Please login the game again.
Are all my ips meant to be 127.0.0.1 apart from this one because i have my ip put in MasterSocket
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06/06/2009, 20:20
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#6
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elite*gold: 20
Join Date: Dec 2006
Posts: 945
Received Thanks: 175
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Quote:
Originally Posted by Andrew.A
Do you mean
Code:
if(ServerName == "PixelEmpire")
{
/*if(AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("66.187.101.86", Key1, Key2));
}
else
{
CSocket.Disconnect();
}*/
if (AuthSocket.Authorize(AccountName, Key, false))
{
CSocket.Send(Packets.AuthResponse("127.0.0.1", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
else if(ServerName == "CoEmu.Nano")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("127.0.0.1", Key1, Key2));
}
else
{
CSocket.Disconnect();
}
}
}
?
Change the 127.0.0.1 to my ip?
What about server.dat that still says 127.0.0.1 will that work for my friends
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No your friends must change there ip to your ip so here is a random ip
11.222.22.222
Now say that was your ip you would keep 127.0.0.1 in your server.dat
and they would put 11.222.22.222
But in packetprocessor.cs file you MUST change those ips to your ip
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06/06/2009, 20:48
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#7
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Join Date: Aug 2007
Posts: 187
Received Thanks: 45
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But as I said I can't log in now because it just says Error: Disconnected with Game Server. Please login the game again. Before i can do anything.
So let me get this right I change ALL the ips in PacketProcessor to mine?
EDIT1: I tryed changing just the top 2 and changing them all but both of them result in Error: Disconnected with Game Server. Please login the game again.
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06/07/2009, 00:14
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#8
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elite*gold: 20
Join Date: Dec 2006
Posts: 945
Received Thanks: 175
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change ALL the ips for Loginserver>PacketProcesser to your ip
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06/07/2009, 08:59
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#9
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Join Date: Jun 2007
Posts: 69
Received Thanks: 2
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this was also my problem... i can put my on server.dat but when the client runs... same error as Andrew A. I revert back to 127.0.0.1 on the server.dat and my ip on the packetprocessor.cs and run the client, error comes out same as Andrew...
Is there any server.dat that which we can use our ip on it and it doesnt do an error when the client runs.
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06/07/2009, 09:41
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#10
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elite*gold: 0
Join Date: Aug 2007
Posts: 187
Received Thanks: 45
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Quote:
Originally Posted by editor05
this was also my problem... i can put my on server.dat but when the client runs... same error as Andrew A. I revert back to 127.0.0.1 on the server.dat and my ip on the packetprocessor.cs and run the client, error comes out same as Andrew...
Is there any server.dat that which we can use our ip on it and it doesnt do an error when the client runs.
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You said it all
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06/07/2009, 16:21
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#11
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Join Date: Oct 2005
Posts: 72
Received Thanks: 7
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basically what he is saying is, in the LoginServer-Packetprocessor.cs is to change every IP address in there to your IP or Hamachi IP w/e and when your friends or whom ever wanna login , in their server.dat they would put your ip where is in your own server.dat the ip in their HAS to be 127.0.0.1 thats how that would work.
and my own question in this is, would you really have to change it all, because the 70.xx.***.*** IP is for the website to regiter whats happening so why would that have to be changed?
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06/07/2009, 16:32
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#12
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elite*gold: 0
Join Date: Aug 2007
Posts: 187
Received Thanks: 45
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I did that but now I can't log in myself...
You got MSN so we can have IM?
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06/07/2009, 19:18
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#13
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elite*gold: 20
Join Date: Dec 2006
Posts: 945
Received Thanks: 175
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First of all hamachi doesnt work with this source so if you use hamachi your SOL
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06/07/2009, 20:09
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#14
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elite*gold: 0
Join Date: Aug 2007
Posts: 187
Received Thanks: 45
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I got another question. Why do these guards keep jumping me?
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06/08/2009, 00:24
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#15
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Join Date: Oct 2006
Posts: 45
Received Thanks: 14
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i have this problem when my friend trys to login the unknown packet
Quote:
Originally Posted by Andrew.A
I got another question. Why do these guards keep jumping me?
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im guessing you edited the name of the guards?
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