But now im looking at using for something different and im wondering if there is a way to make it so that for every new player that goes through this it starts a new "TimerB" for each individual player rather than just altering it for every player thats gone through it?
Code:
public static System.Timers.Timer TimerB;
public static void Start(Client.GameState client)
{
TimerB = new System.Timers.Timer(1000.0);
TimerB.Start();
TimerB.Elapsed += delegate { Create(client); };
Code:
public static void Create(Client.GameState client)
{
if (Now > CreateStamp.AddMinutes(5))
{
TimerB.Stop();
Trigger1(client);
}
}






