Quote:
Originally Posted by pro4never
Conquer poses no challenge as far as efficiency is concerned. That's why so few people have bothered using C++ for conquer sources. The theoretical performance boost can hardly be argued for when weighed against the rapid prototyping power of something like C#, Java or other managed languages.
PS: Qonquer had insane amounts of issues. Not that they were all due to being Java but using it as a benchmark is a bit silly.
Look at something like minecraft. Large procedurally generated worlds with some spacial partitioning going on and you really start to care about efficiency. Simple 2d coordinate worlds with a rather small max player base is hardly a 'challenge'.
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Roger.
While this isn't a discussion about minecraft, they did choose a horrible language to code it in & everyone notices these problems - But it's a great game.
Didn't they rewrite it in C# for XBOX?