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CSV3 Continues development
Discussion on CSV3 Continues development within the CO2 Private Server forum part of the Conquer Online 2 category.
04/01/2013, 11:06
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#31
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Quote:
Originally Posted by killersub
Thank you very much sir.
Also a side question: is there a database for this or will one have to manually construct one?
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The database used to be with the source, but they haven't uploaded it.
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04/01/2013, 12:23
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#32
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Quote:
Originally Posted by turk55
The database used to be with the source, but they haven't uploaded it.
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 should work. There are no npc dialogs though.
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04/01/2013, 17:03
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#33
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' Files of your project .. are available for all !!!
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04/03/2013, 04:55
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#34
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Quote:
Originally Posted by nTL3fTy
 should work. There are no npc dialogs though.
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hello there sorry to bother again but I have 2 misconceptions:
1. I have an error:
Code:
engine = Python.CreateEngine();
it says:
Quote:
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The name 'Python' does not exist in the current context
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2(question): how do I start the GameServer as there is no .exe file inside the bin folder of the GameServer folder?
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04/03/2013, 05:28
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#35
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Quote:
Originally Posted by killersub
hello there sorry to bother again but I have 2 misconceptions:
1. I have an error:
Code:
engine = Python.CreateEngine();
it says:
2(question): how do I start the GameServer as there is no .exe file inside the bin folder of the GameServer folder?
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Read this 
And also you have to build the auth and game server.
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04/03/2013, 06:41
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#36
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Join Date: Jun 2010
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Quote:
Originally Posted by killersub
hello there sorry to bother again but I have 2 misconceptions:
1. I have an error:
Code:
engine = Python.CreateEngine();
it says:
2(question): how do I start the GameServer as there is no .exe file inside the bin folder of the GameServer folder?
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Your title: "Intermediate At C#"
Very misleading indeed.
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04/03/2013, 08:19
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#37
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Join Date: Jan 2008
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We eventually plan on migrating to an actual database system, but for now what we have will do fine. We're still working on the smaller systems and doing research here and there, right now we're focused on getting some other things working again before CSV3 continues any further, but stay tuned for updates.
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05/31/2013, 19:55
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#38
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Sorry for bumping, but did this die?
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05/31/2013, 19:59
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#39
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yes, and no, I've found that my efforts are better contributed by working on PCSD when I have free time (the source being used in that proof of concept thread you posted in not too long ago) since nobody left in the community has any real interest in learning, I figure I might as well contribute somewhere it matters.
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05/31/2013, 20:03
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#40
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I do have a real interest in learning  , I tend to use my "will" in wrong ways tho, I've been basically coding on Impulse's base source for a year now, its too gay that I can only code on that source, the moment I looked into your source it was like I was coding from day one.
Just downloaded the source once more, will try to open it and start figuring **** out.
Good luck with PCSD tho.
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05/31/2013, 20:05
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#41
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I think in the last commit to CSV3 we broke a lot of stuff and never fixed it, so I'm not sure (I don't remember), just revert back to a date before I made the change to give Equipment it's own collection (check via svn logs).
Feel free to check out their forums though, if you can contribute any useful ideas I'm sure they'll do something with it.
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05/31/2013, 20:07
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#42
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Quote:
Originally Posted by InfamousNoone
I think in the last commit to CSV3 we broke a lot of stuff and never fixed it, so I'm not sure (I don't remember), just revert back to a date before I made the change to give Equipment it's own collection (check via svn logs).
Feel free to check out their forums though, if you can contribute any useful ideas I'm sure they'll do something with it.
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Will do, and thanks a lot for everything.
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