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Steed Problem

Discussion on Steed Problem within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Steed Problem

what's is problem from?


===
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Old 02/27/2013, 18:06   #2
 
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What is the problem cuz i dont recognize it
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Old 02/27/2013, 19:04   #3
 
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as i wrote in the title
steed problem
as you see in 2 pic
i see my steed colored and other acc see it normal
i wondered if it in color spawn packet or no?
as i updated my equipment color !!
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Old 02/27/2013, 19:59   #4
 
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It's about packets i think about some offsets.
You need to change the spawn entity packet so it writes the information for your steed color to the correct offset.
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Old 02/27/2013, 20:35   #5
 
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Spawn packet .. Steed ID Need to be updated
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Old 02/27/2013, 23:24   #6
 
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i updated however it didn't worked !!
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Old 02/28/2013, 19:22   #7
 
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eh ya 7amdy 5las yaba e3'tanet we nafdtelna 5las mb2sh lek so7ab fel yhoo so7abk kolohom hena sa7? ah ya nadl
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Old 02/28/2013, 19:38   #8
 
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el yahoo bta3y 2t2afal ya 3am

Translation : My yahoo Mail has been Locked and i dont remember the security Answer & Questions
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Old 02/28/2013, 21:11   #9
 
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you need to set the lineage value at spawn packet ,
steed lineage = socket progress in other items,

dont know your source version so you have to test the r8 offsets
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Old 03/01/2013, 00:32   #10
 
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Quote:
Originally Posted by EgyptianMano View Post
you need to set the lineage value at spawn packet ,
steed lineage = socket progress in other items,

dont know your source version so you have to test the r8 offsets
i did it and the problem now only color is the obstacle but steed shape worked.
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Old 03/01/2013, 06:57   #11
 
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the lineage is the value that determines the steed color , so i think i missed ur point
anyway
what is ur source version and lineage offset ??
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Old 03/01/2013, 15:25   #12
 
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Quote:
Originally Posted by EgyptianMano View Post
the lineage is the value that determines the steed color , so i think i missed ur point
anyway
what is ur source version and lineage offset ??
Trinity Base

Code:
  case Network.GamePackets.ConquerItem.Steed:
                    Network.Writer.WriteUInt32(item.ID, 74, Owner.Entity.SpawnPacket);
                    Network.Writer.WriteUInt16((byte)item.Plus, 147, Owner.Entity.SpawnPacket);
                    Network.Writer.WriteUInt32(item.SocketProgress, 153, Owner.Entity.SpawnPacket);
                    break;
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Old 03/03/2013, 20:38   #13
 
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when i asked for the source version i meant the target client version , the offsets u have there refers to 5670+ , if so then the item.id for the steed should be at 72 not 74 , the rest offsets is fine , dont change them
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Old 03/03/2013, 21:10   #14
 
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true offset 72 in spawn packets represent the steed not 74
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Old 03/03/2013, 22:49   #15
 
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thanks ya men
i i tried 72 before and i think the problem in my source
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