Register for your free account! | Forgot your password?

You last visited: Today at 14:11

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Effect's IDs?

Discussion on Effect's IDs? within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Sep 2009
Posts: 29
Received Thanks: 0
Question Effect's IDs?

Hey Guys, I need the 2nd Reborn aura thingy effect id or how to find it and any other effect.

Thanks
UzuNaruto98 is offline  
Old 02/23/2013, 23:04   #2
 
shadowman123's Avatar
 
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
i guess its spawn packet 108 when its equal 2 the aura appears
shadowman123 is offline  
Old 02/23/2013, 23:24   #3
 
elite*gold: 0
Join Date: Sep 2009
Posts: 29
Received Thanks: 0
lol i need the aura ID to use it, I cant use it that way :P

[Edit]:

ok I've searched and it turns out that aura isnt an effect so how do I make the character get it?

people say I have to send a packet? I am using Albetros source so there was no rebirth in there I had to add it its all ok accept for this aura thingy
UzuNaruto98 is offline  
Old 02/24/2013, 00:11   #4
 
Super Aids's Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
STUPIDITY HERE.
Super Aids is offline  
Old 02/24/2013, 01:21   #5
 
nTL3fTy's Avatar
 
elite*gold: 0
Join Date: Jun 2005
Posts: 692
Received Thanks: 353
There's an offset both the 1006 and 1014 (or 10014) packets that contains the rebirth count. If it's equal to 2, then the client will show the effect automatically.
nTL3fTy is offline  
Thanks
2 Users
Old 02/24/2013, 09:18   #6
 
elite*gold: 0
Join Date: Sep 2009
Posts: 29
Received Thanks: 0
Quote:
Originally Posted by nTL3fTy View Post
There's an offset both the 1006 and 1014 (or 10014) packets that contains the rebirth count. If it's equal to 2, then the client will show the effect automatically.
First of all, Thanks alot for answering.

Ok I went into the 10014 packet I found the rebirth count packet, it was sending the reborns variable which should have worked fine so I thought maybe there was a problem with the var that I couldnt see, so I made it get the Reborns from the database but still I dont get the metempsychosis aura.

then I went into the 1006 packet I couldnt find rebirth offset but I found metempsychosis which I have got no idea what to do with!

[Edit2]:

I actually made the packet = 2 and nothing happens so I am guessing there is something I have to do with the metempsychosis offset in the 1006 packet but I dont know what
The code to set the value of the packet is:
packet.Rebirth = 2;
UzuNaruto98 is offline  
Old 02/24/2013, 11:31   #7
 
shadowman123's Avatar
 
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
dude y are u so much stupid we are all answered u

Note : u dont seem to understand how alot of things go
shadowman123 is offline  
Old 02/24/2013, 11:55   #8
 
elite*gold: 0
Join Date: Sep 2009
Posts: 29
Received Thanks: 0
Quote:
Originally Posted by shadowman123 View Post
dude y are u so much stupid we are all answered u

Note : u dont seem to understand how alot of things go
So if I am new to this stuff I am considered stupid nowadays?

And dont give me the **** about me being new means I shouldnt make stuff like this!! I am learning while I am going so please if you are not gonna help, dont flame!
So instead of wasting both of our time by flaming, just help!
UzuNaruto98 is offline  
Old 02/24/2013, 12:19   #9
 
shadowman123's Avatar
 
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
i already helped but u dont seem to have understood what i've posted ... i said when offset 108 (patch 5900+) in Spawn packet 10014 equals 2 the Aura Appears
shadowman123 is offline  
Old 02/24/2013, 12:32   #10
 
elite*gold: 0
Join Date: Sep 2009
Posts: 29
Received Thanks: 0
thnx for answering and yes i didnt understand you at first.
You probably wanna kill me right now but:
I dont have an offset 108 in 10014 packet and my client ver is 5518.
I searched for 108 in 10014 packet and i found one called unknown108 so i made a packet so that it would equal 2... I said I did something wrong somehow so I made the kernel type what packet.unknown108 is equal to and it wrote "2", wth am I doing wrong?

I am srry for the trouble
UzuNaruto98 is offline  
Old 02/24/2013, 13:18   #11
 
shadowman123's Avatar
 
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
ooh since ur Source is On patch 5518 therefore there wouldnt be offset 108 .. at 5518 the Reborn offset is 98 .. anyways heres a code that might help u

PHP Code:
public byte Reborn
        
{
            
get
            
{
                return 
_reborn;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                {
                    
Update(Network.GamePackets.Update.Rebornvaluetrue);
                    if (
FullyLoaded)
                        
UpdateDatabase("Reborn"value);
                }
                
_reborn value;
                
SpawnPacket[98] = value;
            }
        } 
when a player do 2nd Reborn .. u should Assign 2 into Reborn .. in the source am using i do

Code:
client.Entity.Reborn = 2;
then update Reborn Column in database
so what happens ... when i assign value 2 into Reborn property the offset 98 of spawn packet 10014 which represent the Reborn Count will be = 2 after that the player will be surrounded by the Aura and as a spawn packet it will be sent to all players within same screen
shadowman123 is offline  
Thanks
1 User
Old 02/24/2013, 13:34   #12
 
elite*gold: 0
Join Date: Sep 2009
Posts: 29
Received Thanks: 0
thats the thing, I tried that in a simpler way I just made the packet = 2 and I get no aura.

[Edit]

Ok, this is really weird. I made the kernel write the packet and it says its equal to 0.
UzuNaruto98 is offline  
Old 02/24/2013, 13:49   #13
 
shadowman123's Avatar
 
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
well dont Copy Paste the Code cuz in Albertos the Spawn packets are handled in different way so adding this wont work
shadowman123 is offline  
Thanks
1 User
Old 02/24/2013, 14:14   #14
 
elite*gold: 0
Join Date: Sep 2009
Posts: 29
Received Thanks: 0
Quote:
Originally Posted by shadowman123 View Post
well dont Copy Paste the Code cuz in Albertos the Spawn packets are handled in different way so adding this wont work
I didnt copy/paste the code, I meant I made my code in a simpler way to test if the packet thing is working and it turns out the server isnt even sending the spawnplayerpacket.

How I found out:

I made the kernel write when the spawnplayerpacket code began and nothing...

this is the header of the sub:

public static SpawnPlayerPacket Create(Player entity)

when does this happen?

do u have something I could IM you on?

[Edit]
I made the server send the spawnplayerpacket and the user's packet.Rebirth = 2 but still no aura

I made the monster's packet.rebirth = 2 and they got the aura
UzuNaruto98 is offline  
Old 02/24/2013, 14:35   #15
 
shadowman123's Avatar
 
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
well the Monsters got 2nd rb Aura cuz u Have sent their Spawn packets to u and since their spawn packet offset 98 = 2 so they will have Aura .. but u didnt send the Spawn packet of the created Character to others in same screen thats y it doesnt appear to u
shadowman123 is offline  
Thanks
1 User
Reply

Tags
aura, effects


Similar Threads Similar Threads
[PVP SERVER] Panic Online - CH & EU • Cap 110 • PVP • Jobbing • New Systems
01/30/2015 - SRO PServer Advertising - 579 Replies
http://i.epvpimg.com/NRYRg.jpg Hello everybody I'd like to introduce to you an old server 'Panic Online' It's based on Vsro files. Basically it's opened since 2012 but was Re-launched at 2014. I'm just advertising the server and If you need help I 'll do my best. The server was launched at 16.01.2014. (UTC+02:00) Server time http://i.epvpimg.com/k3PDc.png http://i.epvpimg.com/WJMsb.png Website http://i.epvpimg.com/rGoEf.png Registration http://i.epvpimg.com/Agrlf.png Download
Theory [PVP]110Cap-Free Silk-Free Egy item -New Effect Skills + Weapon Effect
01/12/2013 - SRO PServer Advertising - 46 Replies
Server Closed :)
Mass Effect 3 Complete Review From a Hardcore Mass Effect Fan
07/02/2012 - User Submitted News - 0 Replies
http://fc02.deviantart.net/fs71/f/2011/362/4/4/ban ner_mass_effect_3_v_02_by_hellboy_wz-d4kj4yr.jpg Mass Effect 3 | Launch Trailer - YouTube The latest installment of the Mass Effect series (oh noes). I'm sure a lot of people have heard so many things of Mass Effect 3 by now. Most of which would be complaints about the plotless end. Well as of a couple days ago Bioware has released the DLC that gives further explanation of the game. With that being said I shall give a Review on the game as...
Gem Effect
09/29/2011 - CO2 PServer Guides & Releases - 32 Replies
This is Phoenix Gem Effect only, in my working source I have add all of them and its working fine now. I will not tell you where to put this and how to complete all the gem effect, you have to figure it out. public void CheckForSuperGems(Client.GameState client) { for (uint i = 1; i < 12; i++) { if (i != 7) { Interfaces.IConquerItem item = client.Equipment.TryGetItem(i);
Dodge effect , Warp effect
01/04/2010 - S4 League - 7 Replies
this is a threat to glados , but other can answer. how can u have that effect? this is the video YouTube - S4 League GLaDO is Hacking



All times are GMT +1. The time now is 14:17.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.