ok look for this in entities..most likely you will have it, and cool please be kinder to him.
look for this
Code:
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
you will see like if other chance sucess anyway to make a new drop .. you do this...
just look at the colors they will tell you
Code:
if (Other.ChanceSuccess([COLOR="Red"][SIZE="3"]1[/SIZE][/COLOR]))
{
string Item = "[COLOR="Magenta"][SIZE="3"]1060100[/SIZE][/COLOR]-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
ok the color red ( which says 1 ) is the chance that it will drop so change it to like between 1-5..the higher it is the more chance it has to drop..
the magenta color ( 1060100 ) is the itemid of an item..so all you do is go to CoItems in your debug folder find an item and get that item id and put it there..that is the item that is dropping.
and walah your done.