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[Question]About TQ Binaries

Discussion on [Question]About TQ Binaries within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Question]About TQ Binaries

Can anyone please tell me how/where to add npcs and dialogues cus there are no .cs files
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Old 04/09/2009, 01:00   #2
 
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Quote:
Originally Posted by supered View Post
Can anyone please tell me how/where to add npcs and dialogues cus there are no .cs files
What do you not understand about binary? There is no source code. The way to edit NPC dialogs is through the database, but given this question I doubt you will have enough common sense to even understand it.
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Old 04/09/2009, 13:48   #3
 
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better for you Don't use This binary because when you ask about how to add Npc and there is no .cs
so leave it better
or use some one else Database or let any one help you if any one will
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Old 04/10/2009, 08:45   #4
 
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Originally Posted by nTL3fTy View Post
What do you not understand about binary? There is no source code. The way to edit NPC dialogs is through the database, but given this question I doubt you will have enough common sense to even understand it.
FYI I already learned how to translate them, the dialogues are in the cq_action table. If u didn't think I could do it then you shouldn't have bothered posting on my thread -.-
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Old 04/10/2009, 13:48   #5
 
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Originally Posted by supered View Post
FYI I already learned how to translate them, the dialogues are in the cq_action table. If u didn't think I could do it then you shouldn't have bothered posting on my thread -.-
YOU ASKED WHERE YOU COULD EDIT THEM.

This post is a lie based on your original post. >_>
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Old 04/10/2009, 17:24   #6
 
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Well without going into full details to add npcs you have to work with 3 tables in db to make your new npc work.

1 ) cq_action

2) cq_npc

3) cq_tasks

Once you figure out how npcs work with these 3 tables and the parameters the sky is the limit you can add any npc you wish with any functions you wish.
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Old 04/10/2009, 20:32   #7
 
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Originally Posted by LetterX View Post
YOU ASKED WHERE YOU COULD EDIT THEM.

This post is a lie based on your original post. >_>
That's because when I made this thread I didn't know how to do it and when I found out how to do it that mod closed this thread.


Quote:
Originally Posted by Tw3ak View Post
Well without going into full details to add npcs you have to work with 3 tables in db to make your new npc work.

1 ) cq_action

2) cq_npc

3) cq_tasks

Once you figure out how npcs work with these 3 tables and the parameters the sky is the limit you can add any npc you wish with any functions you wish.
TY, how do I know which ids aren't being used so i can use them for the new npcs??
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Old 04/11/2009, 02:07   #8
 
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Originally Posted by supered View Post
That's because when I made this thread I didn't know how to do it and when I found out how to do it that mod closed this thread.




TY, how do I know which ids aren't being used so i can use them for the new npcs??
i dont know if this is right but look at them?
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