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conquer online night.
Discussion on conquer online night. within the CO2 Private Server forum part of the Conquer Online 2 category.
12/12/2012, 03:16
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#1
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conquer online night.
hello everyone does anyone here know any source dont matter what version have night system or any thing about night. i like to add night in my project i was wondering if there is any to get some help from there thx
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12/12/2012, 06:11
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#2
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CO2 Main - Discussions / Questions -> CO2 PServer - Discussions / Questions
#Moved to the right section
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12/12/2012, 07:38
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#3
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Sky Color subtype (104) in the General Action (10010) packet.
The programmer you're paying to code your server should know how to implement it.
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12/12/2012, 07:56
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#4
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Quote:
Originally Posted by Fаng
Sky Color subtype (104) in the General Action (10010) packet.
The programmer you're paying to code your server should know how to implement it.
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lol ok ty
also please stop saying the "programmer who is coding your server"
coz he only help me with voice talking and gui. the rest o coding is on me
if he code something other then that in the future he will get the credit
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12/12/2012, 08:00
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#5
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this code will help you alot it fully works realsed b4 in kimo source
Data datas = new Data(true);
datas.UID = C.Entity.UID;
datas.ID = 104;
Program.ScreenColor = 5855577;
datas.dwParam = 5855577;
C.Send(datas);
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12/12/2012, 08:01
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#6
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Quote:
Originally Posted by btot
this code will help you alot it fully works realsed b4 in kimo source
Data datas = new Data(true);
datas.UID = C.Entity.UID;
datas.ID = 104;
Program.ScreenColor = 5855577;
datas.dwParam = 5855577;
C.Send(datas);
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thank you. yah i know it was relese on many sources before just dont have the time to download all i didnt even know the packet.
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12/12/2012, 13:21
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#7
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Quote:
Originally Posted by btot
this code will help you alot it fully works realsed b4 in kimo source
Data datas = new Data(true);
datas.UID = C.Entity.UID;
datas.ID = 104;
Program.ScreenColor = 5855577;
datas.dwParam = 5855577;
C.Send(datas);
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PHP Code:
Program.ScreenColor = 5855577;
C.Send(new Data(true) { UID = C.Entity.UID, ID = Data.SkyColor, DwParam = Program.ScreenColor };
Isn't that alot neater? So I sent the data to the client in one line(Effectively, yes I did) I changed the layout for personal preference(neater imo) and set the DwParam to the Program.ScreenColor & introduced a enum value for the ID
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12/12/2012, 14:00
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#8
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Quote:
Originally Posted by _DreadNought_
PHP Code:
Program.ScreenColor = 5855577;
C.Send(new Data(true)
{
UID = C.Entity.UID,
ID = Data.SkyColor,
DwParam = Program.ScreenColor
};
Isn't that alot neater? So I sent the data to the client in one line(Effectively, yes I did) I changed the layout for personal preference(neater imo) and set the DwParam to the Program.ScreenColor & introduced a enum value for the ID
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well thank you very much for the support it do relly look simple code
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12/12/2012, 16:37
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#9
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Someone's been playing Trinity
Quote:
Originally Posted by btot
this code will help you alot it fully works realsed b4 in kimo source
Data datas = new Data(true);
datas.UID = C.Entity.UID;
datas.ID = 104;
Program.ScreenColor = 5855577;
datas.dwParam = 5855577;
C.Send(datas);
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What are you doing with all those numbers?
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12/12/2012, 17:06
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#10
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Quote:
Originally Posted by .Ocularis
Someone's been playing Trinity
What are you doing with all those numbers?
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Nighttime existed before the idea of trinity was even thought of.
The numbers are the colours representing the screencolor.
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12/12/2012, 18:49
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#11
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Quote:
Originally Posted by _DreadNought_
PHP Code:
Program.ScreenColor = 5855577;
C.Send(new Data(true)
{
UID = C.Entity.UID,
ID = Data.SkyColor,
DwParam = Program.ScreenColor
};
Isn't that alot neater? So I sent the data to the client in one line(Effectively, yes I did) I changed the layout for personal preference(neater imo) and set the DwParam to the Program.ScreenColor & introduced a enum value for the ID
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Except for storing variables in Program... that's messy.
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12/12/2012, 19:31
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#12
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Quote:
Originally Posted by Super Aids
Except for storing variables in Program... that's messy.
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Gotta work with what he's done. I never said it was good, or anywhere near lol
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12/13/2012, 01:27
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#13
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Quote:
Originally Posted by _DreadNought_
Nighttime existed before the idea of trinity was even thought of.
The numbers are the colours representing the screencolor.
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That code doesn't really unlock the potential of screen tinting.
Sure night and day existed before Trinity was a thought, but no one did it correctly.
He's from Trinity, there's a nice night/day system implemented with sunset/sunrise with night and daytime monsters as well as sound effects for each there.
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12/13/2012, 01:52
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#14
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Quote:
Originally Posted by .Ocularis
That code doesn't really unlock the potential of screen tinting.
Sure night and day existed before Trinity was a thought, but no one did it correctly.
He's from Trinity, there's a nice night/day system implemented with sunset/sunrise with night and daytime monsters as well as sound effects for each there.
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I'm still holding my breath that an idiot doesn't blurt it out. If people want that, then they can use very basic logic to figure it out. That doesn't seem to be the concern though since most people are completely content with just using that tint.
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12/13/2012, 02:23
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#15
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Quote:
Originally Posted by .Ocularis
That code doesn't really unlock the potential of screen tinting.
Sure night and day existed before Trinity was a thought, but no one did it correctly.
He's from Trinity, there's a nice night/day system implemented with sunset/sunrise with night and daytime monsters as well as sound effects for each there.
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Wasn't aware there was a proper way, ok.
ima see if I can log it from tq
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