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Remove the dead monsters animations ?

Discussion on Remove the dead monsters animations ? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Remove the dead monsters animations ?

Hi everyone !
I was wondering if it`s possible to removemake invisible the monsters you kill right away instead of watching them dissapear step by step. It may be very helpful for some people . I don`t know if you have to remove / replace some pictures or something else but maybe there is someone who can help me with this.
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Old 09/02/2012, 21:12   #2
 
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you can send Data packet subtype = 135 into the target its going to turn into flying dust
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Old 09/02/2012, 21:46   #3
 
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Oh boy this is my fault, please excuse me , i`m new here.

I wanted to ask the question from the normal user perspective, who plays using the client, not the one who runs a server. Is it possible to remove these animations on your computer ? For example i have problems seeing dropped items on Desert City ( especially on Sand Monsters ) and if they dissapear as fast as i kill them that will be a big help.

shadowman 123 thanks for your answer, it`s not your fault if i asked the question in the wrong topic.
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Old 09/03/2012, 17:54   #4
 
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Yes and no.

Removing it client side would be difficult without running a proxy to interfere with packets/imitate the server.

More work than it's worth.

Server side it's easy but incredibly pointless and will look like ****.

Basically the instant you hit a monster it's going to disappear.
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Old 09/03/2012, 22:28   #5
 
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Yes that was the idea. I know it will look like **** if it`s something you do on a server, but if i can do it on my client that won`t bother anyone but me.
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Old 09/04/2012, 04:55   #6
 
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You would like to do it client side ? although its too easy to make it from Server Side ? weird u
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Old 09/04/2012, 08:12   #7
 
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Shadowman i have problems seeing the loot especially in Desert/Sand Monsters area. If i can make these monsters dissapear right away after i kill them that will help me a lot.
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Old 09/04/2012, 17:46   #8
 
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I already said... not really feasible.

It's a sequence of packets that controls monster removal. You'd have to write a tool to detect when you receive the kill subtype of the attack packet, spoof an remove screen object general data subtype and then block 3-4 packets which come over the next few seconds concerning that monster.

It's not impossible, it's simply impractical.
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Old 09/04/2012, 20:17   #9
 
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Ok thanks for your help, if it`s that hard maybe it doesn`t worth it. I thought there are some series of pictures i can change and put something transparent or so.
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