this is a code used in the coV2 source - code for a bless stone -
as you shoulde have seen it doesn't say it has to save the time
this is the same code as kinshi or emme released
exept that there is saveHB(); missing.
as far as i search in that coV2 source saveHB or anything alike isn't added.
try to add it by following one of those tutorials.
Code:
if (!Blessed)
{
HBStart = DateTime.Now; //start time
HBEnd = DateTime.Now.AddDays(3);//end time
WhichBless = 1;
Blessed = true;//bless is active
MyClient.SendPacket(General.MyPackets.Vital(UID, 18, (3 * 24 * 60 * 60)));//send packet with the correct info about the time to the client
MyClient.SendPacket(General.MyPackets.Vital(UID, 26, GetStat()));
World.UpdateSpawn(this);
RemoveItem(ItemUID);
MyClient.SendPacket(General.MyPackets.String(UID, 10, "zf2-e128"));
}