Quote:
Originally Posted by ►™SuperE™◄
this bug happens in the real CO ... it happened to me alot kinda .. so i dont really know
|
Nah it didnt happen with me at all Lol
Quote:
Originally Posted by 2slam
if so then Fuck TQ!
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well its working fine with me .. Perfectly
you should make it like that
Code:
if (attacker.ContainsFlag(Update.Flags.DefensiveStance))
{
attacker.RemoveFlag(Update.Flags.DefensiveStance);
}
else
{
attacker.AddFlag(Update.Flags.DefensiveStance);
}
and dont forget to send spell usage packet to player once he use it
And for DeActivating Skill lets say u wanna deactivate Riding skill u would go to case 7001: which is Ride then Add smthing like that
Code:
if (attacker.ContainsFlag(Update.Flags.DefensiveStance))
{
//send message to player to tell him that he cant use it while he is on DefStance
return;
}