Hello people, I was bored so I wanted to implement the cloud saints jar so I sniffed the packet but what is weird is there's no packet sent when you kill the needed monster, so how exactly do you increase the "killed" meter.
Picture.
Thanks.
Kratos.
Rofl nah u didnt Check what happened well heres what happens :-
when u talk to npc he Send u ConquerItem packet 1008 with Cloudsaint jar ID , Type , Required kills Then Attack packet 1022 is sent to player with attack subtype = 36 thats all i remember for now ..ill check mine later with ya GL
before you add the jar to the player's inventory...
jar.Dura = required Amount of kills
jar.MaxDura = Monster Type
Monster types are stored in one of the ini files in the client folder i forgot which one
Now when the player hover with his mouse over the jar the attack packet with the subtype that was previously mentioned by shadowman123 (1002 -> 36) are sent to the server with the monster type at offset 24...
Use that packet and rewrite the player UID at offset 4 and write the kills amount as a uint at offset 28 and send it back to the client...
before you add the jar to the player's inventory...
jar.Dura = required Amount of kills
jar.MaxDura = Monster Type
Monster types are stored in one of the ini files in the client folder i forgot which one
Now when the player hover with his mouse over the jar the attack packet with the subtype that was previously mentioned by shadowman123 (1002 -> 36) are sent to the server with the monster type at offset 24...
Use that packet and rewrite the player UID at offset 4 and write the kills amount as a uint at offset 28 and send it back to the client...
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Type -> UInt16 //0x3F0 or 1008
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