Incorrect...
Does nobody know anything about percentages here?
Minus(blessed) damage is based on percentages..
This is just a part of the damage calculation method i use:
Code:
if(Target.BlessMinus > 0)
{
Damage = Convert.ToInt32(Damage * (1 - Target.BlessMinus));
AttackedEffects(AI);
}
Bless minus is a double that is equated by:
foreach -1: add .01 to blessminus.
foreach -3 add .03 to blessminus
foreach -5 add .05 to blessminus
foreach -7 add .07 to blessminus
therefore if you had 7 -7 items, your damage would be reduced by 49%