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1 - yea you can by setting Your character Body mesh inside your database entities write in body column 223 and removing the Transform Body command inside packethandler.cs
2 - Yea its pretty easy .. in calculate.cs Write these code in these 3 void Melee , Magic , Ranged
if (attacked.Owner.Account.Accountstate >= 3)
{
return 1;
}
So this code check if the Attacked is pm or not if its Either Pm , Gm Damage sent to them would be = 1
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