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[Development SVN/Release] CSV3
Discussion on [Development SVN/Release] CSV3 within the CO2 Private Server forum part of the Conquer Online 2 category.
07/07/2012, 22:17
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#76
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The password is (or should be) sent to the server in plain text, or something like that. I didn't check the actual details but no, it should not let you in with an incorrect password.
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07/07/2012, 22:17
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#77
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Quote:
Originally Posted by ConquerServer
I wish a solution to the problem of password
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Hasnt it been Solved yet in this Source ?
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07/07/2012, 22:19
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#78
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Yes it has.
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07/08/2012, 00:03
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#79
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Quote:
Originally Posted by Zeroxelli
Yes it has.
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So once i Implement the way it coded in This Project i Can Fix password issue In my Source Right And by this way i keep Bypassing TQ Encryption till they change Dhkey Am i right ?
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07/08/2012, 00:45
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#80
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Yes, you will have no problems with the password. It doesn't have anything to do with the DH key though.
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07/08/2012, 01:07
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#81
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Want a solution to the password in order to enter the server
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07/08/2012, 01:24
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#82
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Quote:
Originally Posted by InfamousNoone
Likely a waste of time. Very high-level code (not to sound cocky or anything) is used in CSV3. Since everything isn't documented, I make the assumption anyone working with it has a well enough understanding of OO, abstraction and .NET 3.5/4.0 features.
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Thanks for the fast answer . Wanted to find a stable source patch 5200+ from which to learn but didn't manage to find one yet.
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07/08/2012, 04:20
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#83
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this an e.g. of the people that shouldn't be using this source btw (this ConquerServer fellow)
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07/08/2012, 05:06
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#84
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I Want worked on the source I wish Avatar set the password
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07/08/2012, 06:04
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#85
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Touche.. lol. Not even going to try and explain it to him.
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07/08/2012, 10:07
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#86
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Updated revision log.
ETA for a test-server (pvp-server) release is the night (EST time zone) of Wednesday (July 11th) host will be in U.S. - Miami (East-coast) -- this may change later on (but we're never going to an EU server; if by some chance we ever grow to the extent of over load a second server will be purchased which is EU).
Forums should be up and running either on Tuesday, or during the day of July 11th.
Minor details about test/pvp server --
Items will be capped at +9
Yes, we will have revivers in PKA/Jail like there was in HCO
No, we are not using the old jumps
Stamina system is the same as PMCO (ACO v1 -- You don't lost stamina when you get hit sitting)
FB/SS "angles" are the same as PMCO (ACO v1)
Nobility will be based off kills in tournaments (no real benefit)
Tournaments will be hosted by staff it will not be automatic
There wont be many GMs -- possibly 1 or 2 (don't ask to be one)
Higher tier potions (i.e. life fruit, etc.) will not be implemented
Monk/Pirate skills will not be available (However, Pirate's BladeTempest skill will be, as well as Radiant Palm).
Damage of Radiant Palm / Twofold Blade will be heavily nerfed
Damage of SS/FB reduced to 90% (currently 130% on retail CO, it use to be 90% back on PMCO)
Damage of Hercules reduced to 33% (as was during when Lottery first came out on retail CO)
We're still debating whether to level-cap at 130 (meaning the 130/+ items aren't available) -- I will likely make a poll for this later, or discuss it with veteran players
Minor test results in regards to test/pvp server --
With a full +9 character with standard equipment it requires a 2-chain to kill (using Stigma may one-hit if the opposition has a mana-pool as well) -- This is typically the same of what was seen on QO, ACO, and HCO
We have not ran any tests with the higher tier (130/+) items in regards to damage yet.
if u haz questions/suggestions feel free to ask/state them here (until the forum is launched).
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07/08/2012, 10:57
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#87
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thanx bro for this treads
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07/08/2012, 13:51
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#88
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very Very Well Consider Me in Your Server
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07/09/2012, 11:05
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#89
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Question What is the point of this topic is a waste of time and linking the public but violin And then stop source for the update and that you make a special de Lake waste of time and why he has 30 for
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07/09/2012, 11:46
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#90
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How about you just **** off my thread and let me document my progress?
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