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What is the average time to Build a server from scratch & if with some reference
Discussion on What is the average time to Build a server from scratch & if with some reference within the CO2 Private Server forum part of the Conquer Online 2 category.
06/21/2012, 03:37
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#1
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What is the average time to Build a server from scratch & if with some reference
I want to know what is the average time to create a server from scratch
and what it would be if somethings from scratch and some others using any source as a reference
{Assuming} 9 Hours of work daily ...
NOONE COME TELL ME I CANT TELL ITS DEPENDS ON .... CUZ I SAY AVARAGE
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06/21/2012, 03:40
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#2
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When I wrote my first C# 4274 source from scratch I didn't have any references, and that took me around three weeks to get most features done at around 4 hours a day tops.
My second C# 4274 source took me about four days to get to nearly the same point with Korvacs' wiki as my main reference. That's with, eh.. 6ish hours a day.
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06/21/2012, 03:41
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#3
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oh thats very interesting and i think time did not change to write a 5518 source
i already finished the sockets but what ***** me that i dont know where to go next
i got these places in my Program.cs now
Code:
//Start Of AuthServer
#region AuthServer
static void AuthServer_NewConnection(Authentication.IsWrapper obj)
{
}
static void AuthServer_Receive(byte[] arg1, Authentication.IsWrapper arg2)
{
}
static void AuthServer_Disconnection(Authentication.IsWrapper obj)
{
}
#endregion
//End of AuthServer
//Start Of GameServer
#region GameServer
static void GameServer_NewConnection(Authentication.IsWrapper obj)
{
}
public static void GameServer_Receive(byte[] arg1, Authentication.IsWrapper arg2)
{
}
static void GameServer_Disconnection(Authentication.IsWrapper obj)
{
}
#endregion
//End Of GameServer
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06/21/2012, 03:42
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#4
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Depends your level of knowledge.
If you understand exactly how the game system and server works then I'd say you could manage in a couple weeks. If you're learning as you go then it's gonna be months.
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06/21/2012, 03:44
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#5
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Quote:
Originally Posted by badguy4you
oh thats very interesting and i think time did not change to write a 5518 source
i already finished the sockets but what shits me that i dont know where to go next
i got these places in my Program.cs now
Code:
//Start Of AuthServer
#region AuthServer
static void AuthServer_NewConnection(Authentication.IsWrapper obj)
{
}
static void AuthServer_Receive(byte[] arg1, Authentication.IsWrapper arg2)
{
}
static void AuthServer_Disconnection(Authentication.IsWrapper obj)
{
}
#endregion
//End of AuthServer
//Start Of GameServer
#region GameServer
static void GameServer_NewConnection(Authentication.IsWrapper obj)
{
}
public static void GameServer_Receive(byte[] arg1, Authentication.IsWrapper arg2)
{
}
static void GameServer_Disconnection(Authentication.IsWrapper obj)
{
}
#endregion
//End Of GameServer
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No, I'd say it would take me quite a while longer to write a 5518+ server. The main reasons being that I don't know the majority of the new packets, or most of the updated structures. But also, there have been a lot of features added, as well as major changes in the way things work.
If I were to write a 5518+ source, I'd say it'd take me a few weeks if I gave it a few hours a day, but I can't be too sure.
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06/21/2012, 03:44
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#6
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i half understand but directions makes me confused and dont know what to do next how to hook things together
as i stated in my previous post i am stucked after finishing the socket
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06/21/2012, 03:46
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#7
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Quote:
Originally Posted by badguy4you
i half understand but directions makes me confused and dont know what to do next how to hook things together
as i stated in my previous post i am stucked after finishing the socket 
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In that case, look at other sources, and use them as a reference. That's the best way for you to learn at the moment.
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06/21/2012, 03:49
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#8
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that what i am intending to do using albetros & impuls' servers as reference and what i add new is things that i believe its not good either in albetro or in impulse but the prob that every one is written in a different style
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06/21/2012, 03:52
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#9
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Quote:
Originally Posted by badguy4you
that what i am intending to do using albetros & impuls' servers as reference and what i add new is things that i believe its not good either in albetro or in impulse but the prob that every one is written in a different style
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Yeah, and that's one of the biggest sources of confusion in programming: understanding other peoples' code. You have to be able to read it and understand it for what it is on a simple level, and not what they're trying to portray it as.
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06/21/2012, 03:54
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#10
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mmm u are right its too complicated source (impuls one) My Problem that now one could solve but me is that i wishh aloot to understand how things works (specially that i am not noob in programming but in conquer ) so i need good references for 5518 beside albetros can u suggest me some ?
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06/21/2012, 03:55
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#11
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Quote:
Originally Posted by badguy4you
mmm u are right its too complicated source (impuls one) My Problem that now one could solve but me is that i wishh aloot to understand how things works (specially that i am not noob in programming but in conquer ) so i need good references for 5518 beside albetros can u suggest me some ?
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I wasn't actually aware that there were any other 5518 sources aside from Albetros. Can't help you there, sorry.
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06/21/2012, 03:57
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#12
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thank u very
Waiting pro4never he may have good references for me
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06/21/2012, 12:51
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#13
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I normally complete the authserver in 1-5 hours depending on how fast I work, and if I write a source from scratch I can normally log in the same day.
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06/21/2012, 14:22
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#14
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Quote:
Originally Posted by _DreadNought_
I normally complete the authserver in 1-5 hours depending on how fast I work, and if I write a source from scratch I can normally log in the same day.
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so you involved youself you will help me o_o  xD :P
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