Code:
public enum AttackEffects1 : byte
{
None = 0x0,
Block = 0x1,
Penetration = 0x2,
CriticalStrike = 0x4,
Breakthrough = 0x8,
MetalResist = 0x10,
WoodResist = 0x20,
WaterResist = 0x40,
FireResist = 0x80,
}
Code:
Breakthrough = 2,
Code:
if (Game.Entity.ChanceSuccess((float)attacker.Breaktrough / 100f))
{
if (attacker.BattlePower < attacked.BattlePower)
{
Packet.Effect1 |= Attack.AttackEffects1.Penetration;
Damage = (Int32)attacker.MaxAttack;
}
}
#PROBLEM SOLVED , IMPULSE EXPLAIN ME EVERYTHING , thank you impulse
#request close






