Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 18:31

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Inventory Packet , type , usage id ??

Discussion on Inventory Packet , type , usage id ?? within the CO2 Private Server forum part of the Conquer Online 2 category.

Closed Thread
 
Old   #1
 
abdeen's Avatar
 
elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 15
Inventory Packet , type , usage id ??

Hello guys , dose there any packet or usage type or ID for Inventories source 5017 ?

i searched all sources but found nothing , most using Dictionary for and 40 solts . Lol

i would like to know if there a packet or anything else for the Inventory , i also checked ConquerWiki , but nothing was helpfully there with what i am looking for.
abdeen is offline  
Old 05/23/2012, 02:30   #2
 
elite*gold: 0
Join Date: Mar 2009
Posts: 228
Received Thanks: 47


with Item_CreationType "Default = 1"

& dont' forget set Item_Location = 0;
dego4ever is offline  
Old 05/23/2012, 02:43   #3
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
You clearly have NO clue what you're talking about (still).

Most sources use the following setup...

Structure/Class Representing a single item (actual instance of an item and all the stats assigned to it. +, bless, etc)
Structure/Class representing an item info entry (stats assigned to all items with that ID)

Then they need a collection (dictionary as you mentioned) to store all the items the user currently has (equipped or in inventory)


Those are all completely separate from the item info packet (sending info about item from server to client. This is generated usually from the itemInfo structure/class) and the item usage packet (user equips, drops or stores an item. Responded with user equiping, using, removing, etc the item)
pro4never is offline  
Old 05/23/2012, 02:47   #4
 
elite*gold: 0
Join Date: Mar 2009
Posts: 228
Received Thanks: 47
aha, what about public sources ? u can learn/.
dego4ever is offline  
Old 05/23/2012, 08:18   #5
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
Quote:
Originally Posted by dego4ever View Post
aha, what about public sources ? u can learn/.
As much as I like to believe everyone can learn... I think he may just be beyond hope.

He's been asking questions very similar to this for months and never seems to gain anything from the answers people have been giving him. Still has no idea where to even look in a source to find packets let alone structure/implement them.
pro4never is offline  
Old 05/23/2012, 09:34   #6
 
_DreadNought_'s Avatar
 
elite*gold: 28
Join Date: Jun 2010
Posts: 2,226
Received Thanks: 868
Each source normally has a Item class, and each item in your inventory has its own instance of that class. Just felt that wants the most clear here but I didn't real all of your post p4n because its like, *******, 8:30am -.-
_DreadNought_ is offline  
Old 05/23/2012, 10:55   #7
 
Spirited's Avatar
 
elite*gold: 12
Join Date: Jul 2011
Posts: 8,283
Received Thanks: 4,192
Quote:
Originally Posted by pro4never View Post
As much as I like to believe everyone can learn... I think he may just be beyond hope.

He's been asking questions very similar to this for months and never seems to gain anything from the answers people have been giving him. Still has no idea where to even look in a source to find packets let alone structure/implement them.
I completely agree with you... I've tried explaining even simple things to him such as .... his signature: my quote (right or wrong, idk) making fun of how brainless most egyptians are who play Conquer Online... yet he still has it in his signature basically saying he's a proud idiot. =| I've also seen his questions. They don't improve. There is no progress what-so-ever. It seems like he's just a dead weight.
Spirited is offline  
Old 05/23/2012, 22:27   #8
 
Zeroxelli's Avatar
 
elite*gold: 0
Join Date: May 2008
Posts: 1,769
Received Thanks: 1,143
Quote:
Originally Posted by pro4never View Post
As much as I like to believe everyone can learn... I think he may just be beyond hope.

He's been asking questions very similar to this for months and never seems to gain anything from the answers people have been giving him. Still has no idea where to even look in a source to find packets let alone structure/implement them.
Quote:
Originally Posted by Fаng View Post
I completely agree with you... I've tried explaining even simple things to him such as .... his signature: my quote (right or wrong, idk) making fun of how brainless most egyptians are who play Conquer Online... yet he still has it in his signature basically saying he's a proud idiot. =| I've also seen his questions. They don't improve. There is no progress what-so-ever. It seems like he's just a dead weight.
How about I put it this way

Code:
if (CanLearn && WillingToLearn)
    Knowledge++;
else
    Leech();
Zeroxelli is offline  
Thanks
4 Users
Old 05/24/2012, 01:37   #9
 
abdeen's Avatar
 
elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 15
Quote:
Originally Posted by dego4ever View Post
aha, what about public sources ? u can learn/.
it was similar question about Inventory if we can use custom public class for it with out that dictionary . just asking ....

Quote:
Originally Posted by pro4never View Post
As much as I like to believe everyone can learn... I think he may just be beyond hope.

He's been asking questions very similar to this for months and never seems to gain anything from the answers people have been giving him. Still has no idea where to even look in a source to find packets let alone structure/implement them.
who told you i am never gained anything from answers ??

lets say the truth i learned more from you and Fang and others , but i am keep asking for more knowledge ....

Quote:
Originally Posted by _DreadNought_ View Post
Each source normally has a Item class, and each item in your inventory has its own instance of that class. Just felt that wants the most clear here but I didn't real all of your post p4n because its like, fucking, 8:30am -.-
lmao , its was so late tho.

Quote:
Originally Posted by Fаng View Post
I completely agree with you... I've tried explaining even simple things to him such as .... his signature: my quote (right or wrong, idk) making fun of how brainless most egyptians are who play Conquer Online... yet he still has it in his signature basically saying he's a proud idiot. =| I've also seen his questions. They don't improve. There is no progress what-so-ever. It seems like he's just a dead weight.

well, its was not me who edited my signature .
Quote:
Originally Posted by Zeroxelli View Post
How about I put it this way

Code:
if (CanLearn && WillingToLearn)
    Knowledge++;
else
    Leech();

so funny ... keep your eggs away of my head.
abdeen is offline  
Old 05/24/2012, 01:40   #10
 
Zeroxelli's Avatar
 
elite*gold: 0
Join Date: May 2008
Posts: 1,769
Received Thanks: 1,143
Quote:
Originally Posted by abdeen View Post
it was similar question about Inventory if we can use custom public class for it with out that dictionary . just asking ....



who told you i am never gained anything from answers ??

lets say the truth i learned more from you and Fang and others , but i am keep asking for more knowledge ....



lmao , its was so late tho.




well, its was not me who edited my signature .



so funny ... keep your eggs away of my head.
Funny, you edited your signature again.

And, eggs..? Is that some saying where you're from? I'm from Norway, I don't know what that means.
Zeroxelli is offline  
Old 05/24/2012, 01:44   #11
 
abdeen's Avatar
 
elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 15
Quote:
Originally Posted by Zeroxelli View Post
Funny, you edited your signature again.

And, eggs..? Is that some saying where you're from? I'm from Norway, I don't know what that means.

well i am from Egypt ... Eggs like Bullshit , lol
abdeen is offline  
Old 05/24/2012, 02:11   #12
 
Zeroxelli's Avatar
 
elite*gold: 0
Join Date: May 2008
Posts: 1,769
Received Thanks: 1,143
Quote:
Originally Posted by abdeen View Post
well i am from Egypt ... Eggs like Bullshit , lol
Oh, now I get it. xD

It's not bullshit, your will to learn (or lack thereof) seems to be the "Eggs" in this case.
Zeroxelli is offline  
Old 05/24/2012, 02:22   #13
 
abdeen's Avatar
 
elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 15
Quote:
Originally Posted by Zeroxelli View Post
Oh, now I get it. xD

It's not bullshit, your will to learn (or lack thereof) seems to be the "Eggs" in this case.
agreed XD.

no more spam in this thread please O.o
abdeen is offline  
Closed Thread


Similar Threads Similar Threads
Packet type
03/06/2012 - CO2 Private Server - 8 Replies
Anybody happen to what packet 1037 is? version 5517
Lottery Packet Type
02/08/2012 - CO2 Private Server - 19 Replies
Any1 know the packet Type of Lottery ?
Packet Type
03/20/2011 - CO2 Private Server - 5 Replies
Problem solved. Special Thanks to pro4never and impulse. #request close.
[GUIDE] Teoretical and Pracitce usage of TIME type of action!
12/09/2010 - EO PServer Guides & Releases - 25 Replies
Ok I will describe additionally here rules under action type "123" - which is responsible for time ;) As I noticed this was never explained totally and I was asked in time few times for details considering this usage .... So here we go ;) IN GENERAL: ACTION_CHKTIME = 123, / / data for the time to type 0 - check the details of the current server time "% d-% d-% d% d:% d% d-% d-% d% d:% d"; 1 - check in One day time "% d-% d% d:% d% d-% d% d:% d", 2 - to check the time on one day...
[HELP] packet Type [CoEmu v2]
10/02/2009 - CO2 Private Server - 1 Replies
i need help with "Unknown packet type: 1015" GameServer, could someone help me plz? no hair, no char name...



All times are GMT +1. The time now is 18:32.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.