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Flowers fairys 5530

Discussion on Flowers fairys 5530 within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Flowers fairys 5530

is there any way to make Flowers fairys able to use on Clinte 5530



look at down of the screen

>Unknown type :2070 with length 28

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Old 05/11/2012, 13:24   #2
 
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well the packet responsible for the Flower Transformation is packet 2070 and we dont know its offsets so we cant make it work till we get its Offsets

those offsets can be easily Brought by using packet logger Or guessing
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Old 05/11/2012, 17:11   #3
 
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thnx for informing
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Old 05/11/2012, 18:31   #4
 
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Lol, I found the offsets a year ago using a for-loop and trial and error. If you can't do the same, learn.
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Old 05/11/2012, 19:10   #5
 
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Quote:
Originally Posted by Zeroxelli View Post
Lol, I found the offsets a year ago using a for-loop and trial and error. If you can't do the same, learn.
If u have Female char ... Could Do packet 2707 to us ? .. my only problem is that i dont have female char that can do transformation
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Old 05/11/2012, 19:30   #6
 
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Quote:
Originally Posted by shadowman123 View Post
If u have Female char ... Could Do packet 2707 to us ? .. my only problem is that i dont have female char that can do transformation
That'd be impossible at the moment, unfortunately. Flowers have been botted for the past two or three years on my server, plus I haven't been on real co in a long time.

If I still had my Co2 source, I would help you. But I do not. All I can tell you is that you should open a packet logger and ask someone around you to transform.

EDIT: Also, if you're trying to find the packet for displaying the number of flowers, etc, just keep entering different values. For one offset, use 12345, for the next, 12346, etc. Then you know that if the number of flowers is 12346, it's the offset you set as 12346. That's one of the best ways to go about it if you don't have a way of logging the packets. The second way, of course, would be to run OllyDBG or VS On-Time debugger and find the handler for the packet in the conquer client. You can find the offsets that way. Or rather, find an estimate for them.

For example, if it reads four values of two Int32s, one Int16, and one Byte, you know that's a length of at least 15, since we know that an Int32 (or UInt32) is four bytes, and we have two. That's eight bytes. An Int16 (or UInt16/UShort/Short) is two bytes, and a byte is, of course, one byte. That brings it to 11 bytes, and we add the 4 bytes for the header (length + type). Good luck.
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Old 05/11/2012, 19:50   #7
 
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Quote:
Originally Posted by Zeroxelli View Post
That'd be impossible at the moment, unfortunately. Flowers have been botted for the past two or three years on my server, plus I haven't been on real co in a long time.

If I still had my Co2 source, I would help you. But I do not. All I can tell you is that you should open a packet logger and ask someone around you to transform.

EDIT: Also, if you're trying to find the packet for displaying the number of flowers, etc, just keep entering different values. For one offset, use 12345, for the next, 12346, etc. Then you know that if the number of flowers is 12346, it's the offset you set as 12346. That's one of the best ways to go about it if you don't have a way of logging the packets. The second way, of course, would be to run OllyDBG or VS On-Time debugger and find the handler for the packet in the conquer client. You can find the offsets that way. Or rather, find an estimate for them.

For example, if it reads four values of two Int32s, one Int16, and one Byte, you know that's a length of at least 15, since we know that an Int32 (or UInt32) is four bytes, and we have two. That's eight bytes. An Int16 (or UInt16/UShort/Short) is two bytes, and a byte is, of course, one byte. That brings it to 11 bytes, and we add the 4 bytes for the header (length + type). Good luck.
i got a working packet logger and its Pretty easier way than using Olly...Your idea is perfect ..about telling sm1 to transform well i know how to code Systems , Anaylise packet and build it so ..Thx Alot for ur idea
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Old 05/11/2012, 19:55   #8
 
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Quote:
Originally Posted by shadowman123 View Post
i got a working packet logger and its Pretty easier way than using Olly...Your idea is perfect ..about telling sm1 to transform well i know how to code Systems , Anaylise packet and build it so ..Thx Alot for ur idea
No problem. I hope your problem gets resolved and you find the data you need. Good luck.
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Old 05/11/2012, 20:50   #9
 
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Quote:
Originally Posted by Zeroxelli View Post
No problem. I hope your problem gets resolved and you find the data you need. Good luck.
Thx Alot For your attitude .. You r Good Person Seriously Good luck too in w.e u do
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Old 05/11/2012, 20:53   #10
 
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Quote:
Originally Posted by shadowman123 View Post
Thx Alot For your attitude .. You r Good Person Seriously Good luck too in w.e u do
Well, I have no problem helping people who have a willingness to learn and actually want the help. Some may see me as mean, but a lot of the time I have to be that way. I'm glad you saw the good in it, though.
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Old 05/12/2012, 07:30   #11
 
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PHP Code:
           case 2070:
                {
                    
uint  SType BitConverter.ToUInt32(Data4), FairyType BitConverter.ToUInt32(Data12);
                    switch (
SType)
                    {
                        case 
1:

                            if (
Client.IsFairy) { /* return or Cancel the other transformation first*/ }
                            
Client.IsFairy trueClient.FairyType FairyType;
                            
Spawns.SpawnThis(Packets.SpawnFairy(Client.UIDSTypeFairyType), Client);
                            break;
                        case 
2:

                            if (!
Client.IsFairy) return;
                            
Client.IsFairy falseClient.FairyType 0;
                            
Spawns.SpawnThis(Packets.SpawnFairy(Client.UIDSTypeFairyType), Client);
                            break;
                        default:
                             
/*Unknown S type*/
                            
break;
                    }
                    break;
                } 
SpawnFairy packet:

UInt16(20, 0);
UInt16(2070, 2);
UInt32(SType, 4);
UInt32(0, 8);
UInt32(FairyType, 12);
UInt32(UID, 16, Pack);

Enjoy...
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Old 05/12/2012, 10:04   #12
 
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Quote:
Originally Posted by { Angelius } View Post
PHP Code:
           case 2070:
                {
                    
uint  SType BitConverter.ToUInt32(Data4), FairyType BitConverter.ToUInt32(Data12);
                    switch (
SType)
                    {
                        case 
1:

                            if (
Client.IsFairy) { /* return or Cancel the other transformation first*/ }
                            
Client.IsFairy trueClient.FairyType FairyType;
                            
Spawns.SpawnThis(Packets.SpawnFairy(Client.UIDSTypeFairyType), Client);
                            break;
                        case 
2:

                            if (!
Client.IsFairy) return;
                            
Client.IsFairy falseClient.FairyType 0;
                            
Spawns.SpawnThis(Packets.SpawnFairy(Client.UIDSTypeFairyType), Client);
                            break;
                        default:
                             
/*Unknown S type*/
                            
break;
                    }
                    break;
                } 
SpawnFairy packet:

UInt16(20, 0);
UInt16(2070, 2);
UInt32(SType, 4);
UInt32(0, 8);
UInt32(FairyType, 12);
UInt32(UID, 16, Pack);

Enjoy...
Thx Alot i never thought i sm1 would do smthing like that ..Glad to find A Helpful members like u and zero in This Almost Dead section
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Old 05/22/2012, 01:12   #13
 
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good source, tnx
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Old 05/27/2012, 16:06   #14
 
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What source are you using for your 5530 client?;o
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